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<blockquote data-quote="Li Shenron" data-source="post: 6878820" data-attributes="member: 1465"><p>I am a huge fan of DIY when it comes to tabletop props... </p><p></p><p>I make my own DM's screens, and I use Lego to represent (N)PCs, monsters and terrain features. I have also tried to use Lego to represent weapons and magic items, but they are quite limited in what you can build at the small scale and equip directly on the "minis".</p><p></p><p>I make "spell cards", "magic items cards" and "monster cards" but they are very simple, basically just photocopies or printouts cut down to a minimal size, so they have different sizes. It would be nice to format them uniformly and print them out in colorful rigid cardboard, but the main problem is that there are many spells that just wouldn't fit to a playing card's size.</p><p></p><p></p><p></p><p>Here's how I think you can use spell cards in general:</p><p></p><p>- fortunately in 5e you don't prepare multiple copies of a spell, so all you need to know is which spells you can cast on a given day: the player owns a "deck" of all her known spells, picks prepared spells (add Wizard rituals), and puts them down on the table in front of her or to one side of her character sheet</p><p></p><p>- figure out a good cards arrangement on the table, the most obvious being by spell level (*but see below!)</p><p></p><p>- spell slots are a separate thing in 5e, you can keep track of available/used slots on the character sheet</p><p></p><p>- you need to keep track of (1) active spells and (2) spells you're concentrating at: </p><p> (1) put counters on the card of an active spell, if the spell has a duration of rounds then put for example as many coins / lego bricks / chess pawn pieces as number of rounds, then you remove one each round; if the spell has a longer duration then just a single marker would do</p><p> (2) since you can only concentrate on one spell at a time, have just one visible marker per player to put on that card</p><p></p><p>- at a long rest, player swaps unwanted spells with others from her deck</p><p></p><p>*If I had more time to waste, I'd love to design not only my own spell cards, but also cards for <strong>actions</strong> that the PCs can take. For instance, weapon cards (attack action) and cards for a PC's special abilities. Then a possible alternative table arrangement for the cards would be <em>by action type</em> i.e. action, bonus action, reaction, 1minute, 10minutes, short rest etc... This is something I've tried to design in custom <em>character sheet</em>, since it's useful info but missing from the official sheets.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6878820, member: 1465"] I am a huge fan of DIY when it comes to tabletop props... I make my own DM's screens, and I use Lego to represent (N)PCs, monsters and terrain features. I have also tried to use Lego to represent weapons and magic items, but they are quite limited in what you can build at the small scale and equip directly on the "minis". I make "spell cards", "magic items cards" and "monster cards" but they are very simple, basically just photocopies or printouts cut down to a minimal size, so they have different sizes. It would be nice to format them uniformly and print them out in colorful rigid cardboard, but the main problem is that there are many spells that just wouldn't fit to a playing card's size. Here's how I think you can use spell cards in general: - fortunately in 5e you don't prepare multiple copies of a spell, so all you need to know is which spells you can cast on a given day: the player owns a "deck" of all her known spells, picks prepared spells (add Wizard rituals), and puts them down on the table in front of her or to one side of her character sheet - figure out a good cards arrangement on the table, the most obvious being by spell level (*but see below!) - spell slots are a separate thing in 5e, you can keep track of available/used slots on the character sheet - you need to keep track of (1) active spells and (2) spells you're concentrating at: (1) put counters on the card of an active spell, if the spell has a duration of rounds then put for example as many coins / lego bricks / chess pawn pieces as number of rounds, then you remove one each round; if the spell has a longer duration then just a single marker would do (2) since you can only concentrate on one spell at a time, have just one visible marker per player to put on that card - at a long rest, player swaps unwanted spells with others from her deck *If I had more time to waste, I'd love to design not only my own spell cards, but also cards for [B]actions[/B] that the PCs can take. For instance, weapon cards (attack action) and cards for a PC's special abilities. Then a possible alternative table arrangement for the cards would be [I]by action type[/I] i.e. action, bonus action, reaction, 1minute, 10minutes, short rest etc... This is something I've tried to design in custom [I]character sheet[/I], since it's useful info but missing from the official sheets. [/QUOTE]
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