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<blockquote data-quote="Oligopsony" data-source="post: 6655103" data-attributes="member: 56314"><p><img src="http://images1.fanpop.com/images/photos/2100000/Cogsworth-Lumiere-cogsworth-2187140-300-170.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Hardly a proper entry</strong></p><p>1. A lamp which communicates by Morse Code or by shining a spotlight on certian things.</p><p>2. A chair that awkwardly shuffles around.</p><p>3. A swinging chandelier that communicates, fights, and bargains by dropping glass or golden figurines, or by rustling.</p><p>4. A door with a combination lock that it can spin around.</p><p>5. A talking mirror, of course (but it can't speak aloud, or create its own face - you'll have to lip-read your own face.)</p><p>6. Formal attire (like animated armor, but much less intimidating in a fight.)</p><p>7. Pair of rollerblades; put them on if you daaaaaaaare</p><p>8. A crude figure that can produce farting sounds.</p><p>9. A birdcage with a live bird in it. When the bird tweets plaintively it may let it out. When it wants the bird to return it clangs as you might impatiently tap your foot.</p><p>10. A paint bucket and brush, not necessarily with any paint.</p><p>11. A wine bottle that can speak through any person drunk from its contents. </p><p>12. A board with a rusty nail in it.</p><p>13. Curtains (like Rug of Smothering, but can't follow you if you run.)</p><p>14. Torturer's chair. Torturer's tools may or may not be animated, and if so may or may not be animated by same intelligence.</p><p>15. Telescopic library ladder; can deliver you to any book on the shelf.</p><p>16. Edible chocolate statue, mostly eaten. Can cut up or break off portions of self.</p><p>17. Deluxe Japanese-style toilet.</p><p>18. A bucolic painting running a simulation of a peasant village.</p><p>19. Armillary sphere with ephemeris. Consult the horoscopes in the latter to determine what the former is trying to say.</p><p>20. An ancient machine, about the height of a man's stomach and sloping upward at its top, that makes glowing lights and beeping noises. Pulling a lever releases a metal ball into some sort of themed lanscape fascimile (full of things for the ball to bounce into and off of) placed at the top behind a pane of glass. Two additional levels connect to levers at the bottom of the landscape allow one to manipulate the ball, and prevent it from falling into a gutter located at the bottom of it. It can deposit, and accept, coins.</p><p></p><p><strong>Personality</strong></p><p>1. The object is eager to perform its duty; if the adventurers are uninterested in this, it will attempt to find some way of insisting.</p><p>2. The object is on strike and will resist being enlisted into its normal duty.</p><p>3. The object wishes to undo the warlock's curse and return to being a simple half-orc serving girl who is <em>definitely</em> not interested in stealing the property of warlocks and will <em>certainly</em> find some other way to repay for any material possessions she may have damaged.</p><p>4. The object attacks on sight (however pathetically this may be for most entries.)</p><p>5. The object seeks to play pranks while avoiding detection as anything out of the ordinary. </p><p>6. The object serves the malevolent dungeon creator by appearing superficially helpful, while in fact leading the adventurers to their dooooooom</p></blockquote><p></p>
[QUOTE="Oligopsony, post: 6655103, member: 56314"] [img]http://images1.fanpop.com/images/photos/2100000/Cogsworth-Lumiere-cogsworth-2187140-300-170.jpg[/img] [B]Hardly a proper entry[/B] 1. A lamp which communicates by Morse Code or by shining a spotlight on certian things. 2. A chair that awkwardly shuffles around. 3. A swinging chandelier that communicates, fights, and bargains by dropping glass or golden figurines, or by rustling. 4. A door with a combination lock that it can spin around. 5. A talking mirror, of course (but it can't speak aloud, or create its own face - you'll have to lip-read your own face.) 6. Formal attire (like animated armor, but much less intimidating in a fight.) 7. Pair of rollerblades; put them on if you daaaaaaaare 8. A crude figure that can produce farting sounds. 9. A birdcage with a live bird in it. When the bird tweets plaintively it may let it out. When it wants the bird to return it clangs as you might impatiently tap your foot. 10. A paint bucket and brush, not necessarily with any paint. 11. A wine bottle that can speak through any person drunk from its contents. 12. A board with a rusty nail in it. 13. Curtains (like Rug of Smothering, but can't follow you if you run.) 14. Torturer's chair. Torturer's tools may or may not be animated, and if so may or may not be animated by same intelligence. 15. Telescopic library ladder; can deliver you to any book on the shelf. 16. Edible chocolate statue, mostly eaten. Can cut up or break off portions of self. 17. Deluxe Japanese-style toilet. 18. A bucolic painting running a simulation of a peasant village. 19. Armillary sphere with ephemeris. Consult the horoscopes in the latter to determine what the former is trying to say. 20. An ancient machine, about the height of a man's stomach and sloping upward at its top, that makes glowing lights and beeping noises. Pulling a lever releases a metal ball into some sort of themed lanscape fascimile (full of things for the ball to bounce into and off of) placed at the top behind a pane of glass. Two additional levels connect to levers at the bottom of the landscape allow one to manipulate the ball, and prevent it from falling into a gutter located at the bottom of it. It can deposit, and accept, coins. [B]Personality[/B] 1. The object is eager to perform its duty; if the adventurers are uninterested in this, it will attempt to find some way of insisting. 2. The object is on strike and will resist being enlisted into its normal duty. 3. The object wishes to undo the warlock's curse and return to being a simple half-orc serving girl who is [I]definitely[/I] not interested in stealing the property of warlocks and will [I]certainly[/I] find some other way to repay for any material possessions she may have damaged. 4. The object attacks on sight (however pathetically this may be for most entries.) 5. The object seeks to play pranks while avoiding detection as anything out of the ordinary. 6. The object serves the malevolent dungeon creator by appearing superficially helpful, while in fact leading the adventurers to their dooooooom [/QUOTE]
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