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<blockquote data-quote="Cedric" data-source="post: 1104110" data-attributes="member: 2044"><p>My observation...</p><p></p><p>Extremely high skill ranks and ratings are rarely of great value. With very rare exception, almost every GM I have run across sets either a conscious or sub-conscious "maximum affect" that you will achieve from skill useage. </p><p></p><p>Once you reach that maximum affect they've arbitrarily put in place, having another 10-15 points in the skill is only going to earn you style points. </p><p></p><p>Obviously this is not an all encompassing law of skill use...this is just something I've noticed. Honestly I can't say that I fault the GM's who play the game this way either. </p><p></p><p>What more information can you really give the Mage who nails a 45 on Knolwedge Arcana after rolling? What more is the rogue going to spot when he rolls a 40 something, that he wouldn't have spotted with a 30 something?</p><p></p><p>I'm not discouraging people from cranking up a skill or two. If it's your character's concept that he is trying to learn all there is to know about magic and keeps trying to raise his Knowledge Arcana, then go for it. </p><p></p><p>What I have found is that many GMs less and less often requires a roll at all. He simply informs the mage or rogue or whoever of the results of their efforts. </p><p></p><p>Now the question...is this how it should be? Or are GM's screwing the players?</p><p></p><p>Cedric</p></blockquote><p></p>
[QUOTE="Cedric, post: 1104110, member: 2044"] My observation... Extremely high skill ranks and ratings are rarely of great value. With very rare exception, almost every GM I have run across sets either a conscious or sub-conscious "maximum affect" that you will achieve from skill useage. Once you reach that maximum affect they've arbitrarily put in place, having another 10-15 points in the skill is only going to earn you style points. Obviously this is not an all encompassing law of skill use...this is just something I've noticed. Honestly I can't say that I fault the GM's who play the game this way either. What more information can you really give the Mage who nails a 45 on Knolwedge Arcana after rolling? What more is the rogue going to spot when he rolls a 40 something, that he wouldn't have spotted with a 30 something? I'm not discouraging people from cranking up a skill or two. If it's your character's concept that he is trying to learn all there is to know about magic and keeps trying to raise his Knowledge Arcana, then go for it. What I have found is that many GMs less and less often requires a roll at all. He simply informs the mage or rogue or whoever of the results of their efforts. Now the question...is this how it should be? Or are GM's screwing the players? Cedric [/QUOTE]
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