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<blockquote data-quote="jrowland" data-source="post: 6379996" data-attributes="member: 94389"><p>An impossibly tall tower of iron, rust red with a small hill of rust at its base. Swarms of Rust Monsters breed there. It is said a Gate to Acheron is at its pinnacle. No one has ever seen a fiend enter or leave, but the surrounding country/nation is higher in tieflings than anywhere else.</p><p></p><p>A geyser that spews forth tiny octohedron rocks (d8's) on a windswept plain and only works once a day. The rocks are as small as grains of sand are blown away by the constant winds, although a small hill still exists there and sand dunes mark the area. Some say tiny diamonds sometimes shoot forth, and treasure seekers are sometimes found sifting through the sand (its a tiny portal to the plane of Earth that opens 1/day).</p><p></p><p>The Cliffs of Insanity. A tall cliff overlooking the ocean is carved with runes on every surface. Dwarves believe the place is cursed and avoid it. A "Monastery" of Hermetic Warlocks study the runes and they say the runes reveal the truth of the world and how to tap into true power. Anyone who can read Primordial can read the runes. A cursory glance reveals nothing but gibberish. Reading for 1 hour straight requires a Wisdom Save. If you fail a DC 10 Wis save, you go insane gaining the insanity "Ancient Alien Theorist"...After 1 year of study you may take a level of Warlock whenever you gain a level as you now know how to contact the Ancient Aliens. However, you tend to wear metal helmets (tin foils is best) if you do not wish to commune with them.</p></blockquote><p></p>
[QUOTE="jrowland, post: 6379996, member: 94389"] An impossibly tall tower of iron, rust red with a small hill of rust at its base. Swarms of Rust Monsters breed there. It is said a Gate to Acheron is at its pinnacle. No one has ever seen a fiend enter or leave, but the surrounding country/nation is higher in tieflings than anywhere else. A geyser that spews forth tiny octohedron rocks (d8's) on a windswept plain and only works once a day. The rocks are as small as grains of sand are blown away by the constant winds, although a small hill still exists there and sand dunes mark the area. Some say tiny diamonds sometimes shoot forth, and treasure seekers are sometimes found sifting through the sand (its a tiny portal to the plane of Earth that opens 1/day). The Cliffs of Insanity. A tall cliff overlooking the ocean is carved with runes on every surface. Dwarves believe the place is cursed and avoid it. A "Monastery" of Hermetic Warlocks study the runes and they say the runes reveal the truth of the world and how to tap into true power. Anyone who can read Primordial can read the runes. A cursory glance reveals nothing but gibberish. Reading for 1 hour straight requires a Wisdom Save. If you fail a DC 10 Wis save, you go insane gaining the insanity "Ancient Alien Theorist"...After 1 year of study you may take a level of Warlock whenever you gain a level as you now know how to contact the Ancient Aliens. However, you tend to wear metal helmets (tin foils is best) if you do not wish to commune with them. [/QUOTE]
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