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<blockquote data-quote="Quickleaf" data-source="post: 6406086" data-attributes="member: 20323"><p><strong>Ideas for a Skull & Crossbones world</strong></p><p></p><p>Spellcasting is voodoo. Potions are nasty voodoo recipes. Rituals require something of the head, the thread, and the dead. (bonus points for catching the reference) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The port Blackreef is a den of scum and villainy at the very fringes of the Empire where pirates and smugglers offload cargo no questions asked (inspired by Nassau as depicted in Black Sails).</p><p></p><p>There is a neutral / good aligned minority splinter race of Sahuagin called the Vodyanoi who trade with the coastal people.</p><p></p><p>The Abyss is synonymous with Dagon's realm, a watery underworld located deep deep beneath the waves. It is the home to creatures like merrow, kraken, aboleth, demons and aberrations.</p><p></p><p>Dave's Jones Locker is actually a Demi-plane that PCs can visit, filled with flotsam and jetsam, and watched over by cursed spirits of those who drowned for greed.</p><p></p><p>Zombies aren't inherently evil, and are available as a PC race with comedy value.</p><p></p><p>The Midnight Rose is a ghost ship whose beautiful vampire captain steers the ship thru the darkness in search of young women whose beauty she steals.</p><p></p><p>Patches of dark water in the ocean lead to the Plane of Shadow inhabited by hungering shades of the lost dead; a brave (foolish) captain might use the Plane of Shadow to traverse hundreds of miles in but a day or two.</p><p></p><p>The monotheistic Church has discovered a new land overseas, believed to be the location of the Fountain of Youth, and church officials are trying to keep it a secret.</p><p></p><p>Nations horde residuum (raw magic) in the form of a fine blue sand which can be used as gunpowder, spell component, or to imbue magic items. Nations stockpile it to power mighty continent-spanning rituals.</p><p></p><p>Dwarves of the Ironcrags are masters of marine technology and developed iron submersibles.</p><p></p><p>Sea elven corsairs are the scourge of the Queen's fleet, but the champions of their impoverished coastal towns.</p><p></p><p>Halflings dwell in floating towns on the backs of zaratans (giant sea turtles) or like the ship-town from Waterworld.</p><p></p><p>The Admiralty serves the Empire to quash pirate scum at the fringes of the empire, but the Admiralty's hands are far from clean.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6406086, member: 20323"] [b]Ideas for a Skull & Crossbones world[/b] Spellcasting is voodoo. Potions are nasty voodoo recipes. Rituals require something of the head, the thread, and the dead. (bonus points for catching the reference) ;) The port Blackreef is a den of scum and villainy at the very fringes of the Empire where pirates and smugglers offload cargo no questions asked (inspired by Nassau as depicted in Black Sails). There is a neutral / good aligned minority splinter race of Sahuagin called the Vodyanoi who trade with the coastal people. The Abyss is synonymous with Dagon's realm, a watery underworld located deep deep beneath the waves. It is the home to creatures like merrow, kraken, aboleth, demons and aberrations. Dave's Jones Locker is actually a Demi-plane that PCs can visit, filled with flotsam and jetsam, and watched over by cursed spirits of those who drowned for greed. Zombies aren't inherently evil, and are available as a PC race with comedy value. The Midnight Rose is a ghost ship whose beautiful vampire captain steers the ship thru the darkness in search of young women whose beauty she steals. Patches of dark water in the ocean lead to the Plane of Shadow inhabited by hungering shades of the lost dead; a brave (foolish) captain might use the Plane of Shadow to traverse hundreds of miles in but a day or two. The monotheistic Church has discovered a new land overseas, believed to be the location of the Fountain of Youth, and church officials are trying to keep it a secret. Nations horde residuum (raw magic) in the form of a fine blue sand which can be used as gunpowder, spell component, or to imbue magic items. Nations stockpile it to power mighty continent-spanning rituals. Dwarves of the Ironcrags are masters of marine technology and developed iron submersibles. Sea elven corsairs are the scourge of the Queen's fleet, but the champions of their impoverished coastal towns. Halflings dwell in floating towns on the backs of zaratans (giant sea turtles) or like the ship-town from Waterworld. The Admiralty serves the Empire to quash pirate scum at the fringes of the empire, but the Admiralty's hands are far from clean. [/QUOTE]
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