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Pick And Mix Expanded Language - Wolv0rine
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<blockquote data-quote="Steverooo" data-source="post: 2957801" data-attributes="member: 9410"><p>WulvO, I have to wonder if you even READ my post... If so, you need to put some more skill points into reading comprehension! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Okay, let's try this again...</p><p></p><p>We are not going to agree. You want more ignorant PCs, I want more generally well-educated, capable ones. Your system won't work for me, no matter what you do. Two men can't walk together unless they agree upon a destination, and we're going in opposite directions...</p><p></p><p>Nonetheless, your system seems poorly thought-out, to me, doesn't address some pretty basic questions, and is lacking required information. I have to wonder if these things have escaped your attention. I will elucidate.</p><p></p><p>First of all, the .PDF DOES mention that you get three ranks in your native language, although it omits the addition of a number of ranks depending upon the INT Bonus. Your pointing out the quote at the top of this thread, again, doesn't address my concerns, as not only did I previously read them, but even alluded to them in my pervious post (hence my wondering if you had even read it, and, if so, suggesting upping reading comp.)!</p><p></p><p>Now to the stuff you didn't address, that needs to be. I asked about Common. You said it's treated like any other language. Let me stretch this out, and make my point...</p><p></p><p>Two Humans, an Elf, a Dwarf, a Halfling, and a Half-Orc get together, and form a party. The Humans speak Common, the Elf speaks Elven, the Dwarf speaks Dwarven, the Halfling speaks Halfling, and the Half-Orc speaks...? Add a Half-Elf, and what does she speak? We don't know! The GM & Players are going to have to figure this out for themselves. Anyway!...</p><p></p><p>Most PCs will have an INT Bonus of +2 or so (especially if Point Buy). Any Wizard character is going to want to have their writing skill maxed out, to take advantage of the Scribe Scroll Feat. Let's assume that the Elf is the Wizard, and puts three MORE ranks into Elven. The other PCs increase their native language no more, and take two ranks of Common, except for the Half-Orc Barbarian, who has no INT Bonus, but a penalty, and speaks Orcish haltingly.</p><p></p><p>Now we have Two Humans with Common-5, an Elf with Elven-6 (who had to "buy" a rank with skill points), a Halfling with Halfling-3 and Common-2, and a Half-Orc with Orcish-2. They meet in a tavern, and... <strong>discover that they can't communicate!</strong> Two of them speak no Common. Is that what you intended? (This is the point I was trying to get at, in my first post, where I pointed out that you didn't address Common!)</p><p></p><p>Now, let's look at the Elven Wizard... How much did he have to pay for that extra rank? Hmmm! Again, you didn't address this, so what do the RAW say? Only Bards get languages as a class skill... everyone else pays two skill points! So, it costs our Elven Wizard two skill points to become fully literate in Elven. If he wants to speak Common, as well, it will cost him at least two more. It would cost him 12 skill points to become fully literate in Common, and he would be totally illiterate for the first four or five!</p><p></p><p>OUCH! That's pretty harsh!</p><p></p><p>No, I don't think the mechanics are sound. Here's another problem: Decipher Script.</p><p></p><p>For most PCs, reading a language fluently will cost them 12 skill points. Doing the good ol' "End-Around", and sinking 12 skill points into Decipher Script will give them a +6 (+12 for Bards and Rogues) to read/write ANY language, and is a much wiser use of skill points!</p><p></p><p>So, explain to me why having the PCs being unable to speak/read multiple languages is a good thing, to you, please? Why did you design this system to accomplish this goal? To give more "Oomph!" to the Bard (the only class with Languages as a Class Skill)?</p><p></p><p>My Ranger, who takes the languages of his Favoured Enemies (so that he can sneak up and use his maxed-out Listen skill to spy on them), will curse the name of WolvOrine (and any GM who uses his system)!</p><p></p><p>Of course, I guess it only takes two skill points (one rank) of any language to understand what NPCs are saying, but the descriptions make it sound like you need three ranks (six skill points) to get most of what native speakers are saying...</p><p></p><p>So, again, NO THANKS! We can't walk together! Even if I doubled the INT Bonus, and made Languages a Class Skill for Rangers, I don't need a Sense Motive roll to smell mutiny brewing! PC parties that can't communicate, Wizards who mess up their scroll-scribing, Clerics who have to pay extra to increase their literacy in some language so that they can take the Feat... even if another Pick'n'Mix added the note about doubling INT Bonuses (or penalties for the poor Half-Orc Barbarian!), and made languages a Class Skill for all classes...</p><p></p><p>No, thanks!</p></blockquote><p></p>
[QUOTE="Steverooo, post: 2957801, member: 9410"] WulvO, I have to wonder if you even READ my post... If so, you need to put some more skill points into reading comprehension! ;) :D Okay, let's try this again... We are not going to agree. You want more ignorant PCs, I want more generally well-educated, capable ones. Your system won't work for me, no matter what you do. Two men can't walk together unless they agree upon a destination, and we're going in opposite directions... Nonetheless, your system seems poorly thought-out, to me, doesn't address some pretty basic questions, and is lacking required information. I have to wonder if these things have escaped your attention. I will elucidate. First of all, the .PDF DOES mention that you get three ranks in your native language, although it omits the addition of a number of ranks depending upon the INT Bonus. Your pointing out the quote at the top of this thread, again, doesn't address my concerns, as not only did I previously read them, but even alluded to them in my pervious post (hence my wondering if you had even read it, and, if so, suggesting upping reading comp.)! Now to the stuff you didn't address, that needs to be. I asked about Common. You said it's treated like any other language. Let me stretch this out, and make my point... Two Humans, an Elf, a Dwarf, a Halfling, and a Half-Orc get together, and form a party. The Humans speak Common, the Elf speaks Elven, the Dwarf speaks Dwarven, the Halfling speaks Halfling, and the Half-Orc speaks...? Add a Half-Elf, and what does she speak? We don't know! The GM & Players are going to have to figure this out for themselves. Anyway!... Most PCs will have an INT Bonus of +2 or so (especially if Point Buy). Any Wizard character is going to want to have their writing skill maxed out, to take advantage of the Scribe Scroll Feat. Let's assume that the Elf is the Wizard, and puts three MORE ranks into Elven. The other PCs increase their native language no more, and take two ranks of Common, except for the Half-Orc Barbarian, who has no INT Bonus, but a penalty, and speaks Orcish haltingly. Now we have Two Humans with Common-5, an Elf with Elven-6 (who had to "buy" a rank with skill points), a Halfling with Halfling-3 and Common-2, and a Half-Orc with Orcish-2. They meet in a tavern, and... [B]discover that they can't communicate![/B] Two of them speak no Common. Is that what you intended? (This is the point I was trying to get at, in my first post, where I pointed out that you didn't address Common!) Now, let's look at the Elven Wizard... How much did he have to pay for that extra rank? Hmmm! Again, you didn't address this, so what do the RAW say? Only Bards get languages as a class skill... everyone else pays two skill points! So, it costs our Elven Wizard two skill points to become fully literate in Elven. If he wants to speak Common, as well, it will cost him at least two more. It would cost him 12 skill points to become fully literate in Common, and he would be totally illiterate for the first four or five! OUCH! That's pretty harsh! No, I don't think the mechanics are sound. Here's another problem: Decipher Script. For most PCs, reading a language fluently will cost them 12 skill points. Doing the good ol' "End-Around", and sinking 12 skill points into Decipher Script will give them a +6 (+12 for Bards and Rogues) to read/write ANY language, and is a much wiser use of skill points! So, explain to me why having the PCs being unable to speak/read multiple languages is a good thing, to you, please? Why did you design this system to accomplish this goal? To give more "Oomph!" to the Bard (the only class with Languages as a Class Skill)? My Ranger, who takes the languages of his Favoured Enemies (so that he can sneak up and use his maxed-out Listen skill to spy on them), will curse the name of WolvOrine (and any GM who uses his system)! Of course, I guess it only takes two skill points (one rank) of any language to understand what NPCs are saying, but the descriptions make it sound like you need three ranks (six skill points) to get most of what native speakers are saying... So, again, NO THANKS! We can't walk together! Even if I doubled the INT Bonus, and made Languages a Class Skill for Rangers, I don't need a Sense Motive roll to smell mutiny brewing! PC parties that can't communicate, Wizards who mess up their scroll-scribing, Clerics who have to pay extra to increase their literacy in some language so that they can take the Feat... even if another Pick'n'Mix added the note about doubling INT Bonuses (or penalties for the poor Half-Orc Barbarian!), and made languages a Class Skill for all classes... No, thanks! [/QUOTE]
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