Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Pick one major theme from a previous edition that you want in 6e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sacrosanct" data-source="post: 7884112" data-attributes="member: 15700"><p>Thought exercise. Let's say 6e comes out at some point, and like 5e, part of the design scope is to pull things in from each edition prior.</p><p></p><p>You get to choose <em><strong>one </strong></em>major theme (a mechanic, a philosophy, etc) from each edition to go into 6e. What it is?</p><p></p><p>For me: </p><p></p><ul> <li data-xf-list-type="ul">b/x: a basic version like the Mentzer set or Essentials kit.</li> <li data-xf-list-type="ul">1e: smaller plug and play generic setting adventures (modules)</li> <li data-xf-list-type="ul">2e: slower non magical healing time to recover. IMO and IME, it facilitates an entire different style of gameplay. One from "Let's charge into every battle ala Leroy Jenkins because we'll be at full resources by tomorrow!" into "Let's explore this dangerous dungeon carefully and plan, because we don't know how many encounters we'll have to fight, and if we'll even get a full rest." It makes the dungeon more of an organic living dungeon, rather than just a set of meta gaming individual encounters. However, slower healing doesn't necessarily mean 1 hp per day. Something like 2 HP per level* + CON bonus is a nice middle ground for me.</li> <li data-xf-list-type="ul">3e: D20 mechanic (ascending AC, DC values for skill checks)</li> <li data-xf-list-type="ul">4e: Tactical rules that while optional, are part of the core book. Things like grid based combat, flanking, maneuvers, etc. This also includes ally synergy during combat (like a help action)</li> <li data-xf-list-type="ul">5e: bounded accuracy. Biggest turn off of 3e was numbers bloat. BA really works for this.</li> </ul><p></p><p>There are others of course, like 4e balance and 5e feat/background system or advantage, but if I had to choose only one, the above would be them.</p><p></p><p></p><p>*as a PC levels, the ratio of HP that are meat to other (luck, skill, experience) gets lower, so it stands to reason why a higher level PC would heal more HP for the same rest period compared to a low level PC.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7884112, member: 15700"] Thought exercise. Let's say 6e comes out at some point, and like 5e, part of the design scope is to pull things in from each edition prior. You get to choose [I][B]one [/B][/I]major theme (a mechanic, a philosophy, etc) from each edition to go into 6e. What it is? For me: [LIST] [*]b/x: a basic version like the Mentzer set or Essentials kit. [*]1e: smaller plug and play generic setting adventures (modules) [*]2e: slower non magical healing time to recover. IMO and IME, it facilitates an entire different style of gameplay. One from "Let's charge into every battle ala Leroy Jenkins because we'll be at full resources by tomorrow!" into "Let's explore this dangerous dungeon carefully and plan, because we don't know how many encounters we'll have to fight, and if we'll even get a full rest." It makes the dungeon more of an organic living dungeon, rather than just a set of meta gaming individual encounters. However, slower healing doesn't necessarily mean 1 hp per day. Something like 2 HP per level* + CON bonus is a nice middle ground for me. [*]3e: D20 mechanic (ascending AC, DC values for skill checks) [*]4e: Tactical rules that while optional, are part of the core book. Things like grid based combat, flanking, maneuvers, etc. This also includes ally synergy during combat (like a help action) [*]5e: bounded accuracy. Biggest turn off of 3e was numbers bloat. BA really works for this. [/LIST] There are others of course, like 4e balance and 5e feat/background system or advantage, but if I had to choose only one, the above would be them. *as a PC levels, the ratio of HP that are meat to other (luck, skill, experience) gets lower, so it stands to reason why a higher level PC would heal more HP for the same rest period compared to a low level PC. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Pick one major theme from a previous edition that you want in 6e
Top