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Pick only one: What should the next class be?
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<blockquote data-quote="LuisCarlos17f" data-source="post: 7862467" data-attributes="member: 6802378"><p>Somebody says "we have got enough classes and races" but others don't agree and we say "I want more classes and PC races".</p><p></p><p>In the past I have said the keys for a new class are:</p><p></p><p>- Right balance of power, of course.</p><p></p><p>- Interesting concept. The soulborn and incarnate from Magic of Incarnum are two example of boring classes, too closed to paladin and linked with alignments. </p><p></p><p>- Fun gameplay. I didn't want to create psionic wilders because losing power points was a boring penalty for psychic enervation. I would rather the dazed condition in the pathfinder version.</p><p></p><p>The warlord will be a class to play with miniatures, with troops, maybe mass battles or warbands skirmishes.</p><p></p><p>Now the rule for a new class in 5th Ed is it has to be enough open to allow different concepts or subclasses. </p><p></p><p>* I would like a class about a customizable monster pet/ally. </p><p></p><p>* I have said some times in the past I miss the vestige pact magic.</p><p></p><p>* I loved the martial adepts, but the martial maneuvers are too complicated to be by nPCs, with luck only a solo boss. I thought the samurai, ninja and shadow assassin should be remade as martial adepts. Why not to hire Dreamscarred Press to create a 5th Ed version? </p><p></p><p>* The magic of incarnum deserves a second opportunity but it needs a right remake. It has to be a easy and fast system to can be used by enemy nPCs. I suggest to explore the concept of totem shaman with powers as monster traits. This could be interesting for players who like monster templates for their PCs. Other idea is using the game mechanic of soulmelds but not in chakras (the body slots for magic item) but in weapons and pieces of armour as magic runes, and spending points of essence not to buff really, but metamagic effects, for example energy substitution. I didn't like the soulborn nor the incarnated, too linked to alignment, but the totemist shaman should come back in the future. But I would a better work than sooner. </p><p></p><p>Other crazy idea is mixing vestige pact magic, incarnum and summoned eidolons. The invocator summons a vestige, this is incarnated in a eidolon like a summoned creature. The invocator can spend points of essence to add better monster traits to the eidolon (or we could use other name, for example "<a href="https://en.wikipedia.org/wiki/Vahana" target="_blank">vahana</a>"). The vahana could be like a monster class, a demi-PC, like a sidekick partially controlled by the player. </p><p></p><p>* I have suggested in the past the concept of <a href="https://en.wikipedia.org/wiki/Nagual" target="_blank">nagual</a>, a skinwalker as the shifter class from Ultimate Wilderness in Pathfinder. She should be like the furry and unfriendly cousin of the warden class, for players who want to play with therianthropes (werewolves & cia).</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7862467, member: 6802378"] Somebody says "we have got enough classes and races" but others don't agree and we say "I want more classes and PC races". In the past I have said the keys for a new class are: - Right balance of power, of course. - Interesting concept. The soulborn and incarnate from Magic of Incarnum are two example of boring classes, too closed to paladin and linked with alignments. - Fun gameplay. I didn't want to create psionic wilders because losing power points was a boring penalty for psychic enervation. I would rather the dazed condition in the pathfinder version. The warlord will be a class to play with miniatures, with troops, maybe mass battles or warbands skirmishes. Now the rule for a new class in 5th Ed is it has to be enough open to allow different concepts or subclasses. * I would like a class about a customizable monster pet/ally. * I have said some times in the past I miss the vestige pact magic. * I loved the martial adepts, but the martial maneuvers are too complicated to be by nPCs, with luck only a solo boss. I thought the samurai, ninja and shadow assassin should be remade as martial adepts. Why not to hire Dreamscarred Press to create a 5th Ed version? * The magic of incarnum deserves a second opportunity but it needs a right remake. It has to be a easy and fast system to can be used by enemy nPCs. I suggest to explore the concept of totem shaman with powers as monster traits. This could be interesting for players who like monster templates for their PCs. Other idea is using the game mechanic of soulmelds but not in chakras (the body slots for magic item) but in weapons and pieces of armour as magic runes, and spending points of essence not to buff really, but metamagic effects, for example energy substitution. I didn't like the soulborn nor the incarnated, too linked to alignment, but the totemist shaman should come back in the future. But I would a better work than sooner. Other crazy idea is mixing vestige pact magic, incarnum and summoned eidolons. The invocator summons a vestige, this is incarnated in a eidolon like a summoned creature. The invocator can spend points of essence to add better monster traits to the eidolon (or we could use other name, for example "[URL='https://en.wikipedia.org/wiki/Vahana']vahana[/URL]"). The vahana could be like a monster class, a demi-PC, like a sidekick partially controlled by the player. * I have suggested in the past the concept of [URL='https://en.wikipedia.org/wiki/Nagual']nagual[/URL], a skinwalker as the shifter class from Ultimate Wilderness in Pathfinder. She should be like the furry and unfriendly cousin of the warden class, for players who want to play with therianthropes (werewolves & cia). [/QUOTE]
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