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Pick only one: What should the next class be?
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<blockquote data-quote="LordEntrails" data-source="post: 7865771" data-attributes="member: 6804070"><p>@tonysure, lots of those have previous things that could be considered sub classes, but I dont think those really fit anything close to the 5E concept of class and subclass. </p><p></p><p>Remember, 5E takes a broader approach to things and if fluff and flavor can handle it, then no need to make it unique in 5E. A big part of the success of 5E is its lack of proliferation of options. One of the complaints on another thread yesterday was about too many options for character development. </p><p></p><p>"We" are actually the minority of the market and customer base for 5E. What we want can be handled by homebrew and distribution on places like here and the Guild. A glut of options may make us happy, but in the long run I think it's pretty safe to say such would hurt D&D.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7865771, member: 6804070"] @tonysure, lots of those have previous things that could be considered sub classes, but I dont think those really fit anything close to the 5E concept of class and subclass. Remember, 5E takes a broader approach to things and if fluff and flavor can handle it, then no need to make it unique in 5E. A big part of the success of 5E is its lack of proliferation of options. One of the complaints on another thread yesterday was about too many options for character development. "We" are actually the minority of the market and customer base for 5E. What we want can be handled by homebrew and distribution on places like here and the Guild. A glut of options may make us happy, but in the long run I think it's pretty safe to say such would hurt D&D. [/QUOTE]
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Pick only one: What should the next class be?
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