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<blockquote data-quote="TaranTheWanderer" data-source="post: 9453118" data-attributes="member: 15882"><p>I'm playing in a similar game. It's post apocalyptic but in a more regional way. We play dwarves who have been sealed in Dwarf-Home for generations, underground. Occasionally, a great ritual is done to pull a 'star' down from the heavens - essentially, it brings down a meteor. Then an extraction team is sent out to gather the rare metals of that meteor and many of the relics and ancient artifacts are made of this metal - the secrets of its forging are known to a select few.</p><p></p><p>The problem is the meteor has regional effects that can be catastrophic.</p><p></p><p>Recently, Dwarfhome has been decimated by A massive explosion and fire, caused by some titanic elemental and the residence have hardly had time to escape. We were sent to recover a few of the relics before it was fully destroyed and rendez-vous with the other dwarven populace who escaped. They are now refugees in a foreign, hostile land. Gnolls rule huge swaths of the lands, the elves - only a myth in dwarven stories - have long been extinct and the effects of the meteor has caused portals to open all over, causing the elemental planes to bleed into the mortal plane. The area, is remote, on the edge of the human lands and cut off from the more civilized human kingdom and their King, for some reason, refuses to send aid to its people.</p><p></p><p>***</p><p></p><p>Because we are Dwarves who have never left Dwarfhome, everything is new. There's no need to have much campaign background - we, as players, are learning the ways of the world at the same time as our characters. We are tasked to rendez-vous with the Dwarves but are constantly beset upon by enemies. Gnolls who hold human prisoners. We often have to make hard choices: do we help these people or do we race back to our kin?</p><p></p><p>The landscape is desolate because of something the elves did several millenia earlier as well as the effects of the portals flooding huge swaths of lands with strange muck and belching out mephits and other creatures. There's ruins of the giants dotting the lands. The giants are just shadows of their former selves: Nothing but hulking brutes but the ruins hint that they were once a powerful, cultured and magical society.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9453118, member: 15882"] I'm playing in a similar game. It's post apocalyptic but in a more regional way. We play dwarves who have been sealed in Dwarf-Home for generations, underground. Occasionally, a great ritual is done to pull a 'star' down from the heavens - essentially, it brings down a meteor. Then an extraction team is sent out to gather the rare metals of that meteor and many of the relics and ancient artifacts are made of this metal - the secrets of its forging are known to a select few. The problem is the meteor has regional effects that can be catastrophic. Recently, Dwarfhome has been decimated by A massive explosion and fire, caused by some titanic elemental and the residence have hardly had time to escape. We were sent to recover a few of the relics before it was fully destroyed and rendez-vous with the other dwarven populace who escaped. They are now refugees in a foreign, hostile land. Gnolls rule huge swaths of the lands, the elves - only a myth in dwarven stories - have long been extinct and the effects of the meteor has caused portals to open all over, causing the elemental planes to bleed into the mortal plane. The area, is remote, on the edge of the human lands and cut off from the more civilized human kingdom and their King, for some reason, refuses to send aid to its people. *** Because we are Dwarves who have never left Dwarfhome, everything is new. There's no need to have much campaign background - we, as players, are learning the ways of the world at the same time as our characters. We are tasked to rendez-vous with the Dwarves but are constantly beset upon by enemies. Gnolls who hold human prisoners. We often have to make hard choices: do we help these people or do we race back to our kin? The landscape is desolate because of something the elves did several millenia earlier as well as the effects of the portals flooding huge swaths of lands with strange muck and belching out mephits and other creatures. There's ruins of the giants dotting the lands. The giants are just shadows of their former selves: Nothing but hulking brutes but the ruins hint that they were once a powerful, cultured and magical society. [/QUOTE]
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