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<blockquote data-quote="Oofta" data-source="post: 9453988" data-attributes="member: 6801845"><p>I've had two apocalypses. Well, sort of one and a half.</p><p></p><p>In the first, which happened before any campaign, it was an escalation of a war with advanced magic. Competing nations developed different methods of destroying one another. One pulled down asteroids to destroy cities, causing widespread devastation but having relatively little long lasting impact. The other developed the equivalent of magical nukes, causing vast areas of destruction and in the hardest hit locations (or just locations that were unlucky) wild magic zones. Only a tiny percentage of</p><p></p><p>Civilization gradually rebuilt in the areas of the former destruction because while much was destroyed, environmental hazards were not long lasting. In areas hit by the latter magical nukes, there was far more disruption of the natural order. While many of the places have healed over the centuries, others are still twisted and malformed. Dangerous and largely inhabited only by monstrous creatures and aberrations, few dare to tread in these areas. Other areas have seemingly recovered but still have echoes of past destruction.</p><p></p><p>The more recent sort-of apocalypse was caused by a war between the gods, the start of Ragnarok that was cut short in large part because of the actions of the PCs. During this period roughly 2/3 of the population was wiped out but there was never a complete collapse of civilization. The remaining aftereffects of the war have largely faded away with time. I did this for a couple of reasons, one was to have that ongoing apocalypse campaign (this was 4E where we went to 30th level and I wanted something with epic level stakes), but the other was to simply make the world more dangerous. </p><p></p><p>So I thought about what I wanted out of those apocalyptic events and kind of went from there. What's the aftermath going to be? What long-lasting impact on the world will it have? How does it shape the narrative of the world?</p></blockquote><p></p>
[QUOTE="Oofta, post: 9453988, member: 6801845"] I've had two apocalypses. Well, sort of one and a half. In the first, which happened before any campaign, it was an escalation of a war with advanced magic. Competing nations developed different methods of destroying one another. One pulled down asteroids to destroy cities, causing widespread devastation but having relatively little long lasting impact. The other developed the equivalent of magical nukes, causing vast areas of destruction and in the hardest hit locations (or just locations that were unlucky) wild magic zones. Only a tiny percentage of Civilization gradually rebuilt in the areas of the former destruction because while much was destroyed, environmental hazards were not long lasting. In areas hit by the latter magical nukes, there was far more disruption of the natural order. While many of the places have healed over the centuries, others are still twisted and malformed. Dangerous and largely inhabited only by monstrous creatures and aberrations, few dare to tread in these areas. Other areas have seemingly recovered but still have echoes of past destruction. The more recent sort-of apocalypse was caused by a war between the gods, the start of Ragnarok that was cut short in large part because of the actions of the PCs. During this period roughly 2/3 of the population was wiped out but there was never a complete collapse of civilization. The remaining aftereffects of the war have largely faded away with time. I did this for a couple of reasons, one was to have that ongoing apocalypse campaign (this was 4E where we went to 30th level and I wanted something with epic level stakes), but the other was to simply make the world more dangerous. So I thought about what I wanted out of those apocalyptic events and kind of went from there. What's the aftermath going to be? What long-lasting impact on the world will it have? How does it shape the narrative of the world? [/QUOTE]
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