Mishihari Lord
First Post
From my perspective, I can't think of any situation where keeping track of movement or actions for picking up a sword would heighten the tension, or add any interesting dynamics to the game. I'm not saying one doesn't exist, but I feel like 95% of the time you let the player just pick up the sword and keep the game moving forward.
The finale in Ladyhawk immediately comes to my mind. Still, D&D doesn't model combat with sufficient fidelity for this type of thing to make a difference, so I agree, just let 'em pick it up.