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<blockquote data-quote="Jack7" data-source="post: 4859604" data-attributes="member: 54707"><p>FL, I'd probably say 1 is closest to me, and us.</p><p></p><p>But it really kinda goes like this (Method 5):</p><p></p><p>1. Create character.</p><p></p><p>2. Embark on adventure that is really a mission that is part of a campaign.</p><p></p><p>3. Encounter monster or NPC you've never seen or heard of before.</p><p></p><p>4. Party and Monster/NPC:</p><p></p><p> a. study each other</p><p> b. try to communicate</p><p> c. party attacks monster or NPC and monster/NPC runs away</p><p> d. monster/NPC attacks party and party runs away</p><p> e. somebody gets killed or maimed for life in a tooth and claw fight, and probably robbed to boot, and somebody else thinks they had it coming for not being very smart in the first place</p><p></p><p>5. Next encounter goes different if lessons have been learned, next encounter goes far, far worse if nothing much was learned.</p><p></p><p>6. Adventure continues until enough lessons are learned, or enough people die, or mission ends.</p><p></p><p>7. If character gets killed and buried then kid (if there is one) gets inheritance and takes up where old man left off. If not then brother or cousin or former servant or former associate wants to try his hand after thinking about what dead man did all wrong.</p><p></p><p>8. If monster gets killed then body is cut up and hauled back home to use for magical substances and to sell or study. And there's a big party with wine and food and gals and girlfriends.</p><p></p><p>9. If NPC gets killed then somebody else comes looking in secret to settle that score. Which usually leads to 4e and then back to 1 again. But could also lead to:</p><p></p><p>10. Somebody lives long enough to level up, get a reward, start a treasure horde, buy or be given as estate, and gain a reputation. Which leads to 4e again, or a public office or title, or retirement while kid takes up where old man left off because he's too crippled up to fight and adventure and explore anymore.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4859604, member: 54707"] FL, I'd probably say 1 is closest to me, and us. But it really kinda goes like this (Method 5): 1. Create character. 2. Embark on adventure that is really a mission that is part of a campaign. 3. Encounter monster or NPC you've never seen or heard of before. 4. Party and Monster/NPC: a. study each other b. try to communicate c. party attacks monster or NPC and monster/NPC runs away d. monster/NPC attacks party and party runs away e. somebody gets killed or maimed for life in a tooth and claw fight, and probably robbed to boot, and somebody else thinks they had it coming for not being very smart in the first place 5. Next encounter goes different if lessons have been learned, next encounter goes far, far worse if nothing much was learned. 6. Adventure continues until enough lessons are learned, or enough people die, or mission ends. 7. If character gets killed and buried then kid (if there is one) gets inheritance and takes up where old man left off. If not then brother or cousin or former servant or former associate wants to try his hand after thinking about what dead man did all wrong. 8. If monster gets killed then body is cut up and hauled back home to use for magical substances and to sell or study. And there's a big party with wine and food and gals and girlfriends. 9. If NPC gets killed then somebody else comes looking in secret to settle that score. Which usually leads to 4e and then back to 1 again. But could also lead to: 10. Somebody lives long enough to level up, get a reward, start a treasure horde, buy or be given as estate, and gain a reputation. Which leads to 4e again, or a public office or title, or retirement while kid takes up where old man left off because he's too crippled up to fight and adventure and explore anymore. [/QUOTE]
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