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<blockquote data-quote="Eloi" data-source="post: 3426892" data-attributes="member: 27826"><p>Half-Orc (Hexblade or Barbarian). just the thing when you want to Intimidate someone. And Curse them, if a Hexblade. And beat them with a stick that has nails in it.</p><p></p><p>Grey Elf Mage. Eventually, anything old and interesting ends up in an Elvish library. Be prepared.</p><p></p><p>Goliath Fighter. Yes, +1 L.A. hurts initially, but your Feats pile up nicely. And it's very good to be the obvious Fighter, everyone hides behind you like it was meant to be. Nab the 1st level Racial Substitution class of Barbarian if your GM is all right with it, your presence on the battlefield is substantially enhanced that one time a day you can become Large during Mountain Rage. Get yourself some Glamered armor to show the world your striations, and you're good to go.</p><p></p><p>Halfling Swordsage - Think "Yoda".</p><p></p><p>Dwarf (or Warforged) Crusader. Heavy Armor, Divine combat maneuvers, and tough as nails - fine stuff for a Crusader. And look, an entire line of maneuvers with "Stone" and "Mountain" in their titles. </p><p></p><p>Catfolk (Marshal or Dragon Shaman) - Dex and Charisma. Great gobs of goodness for second line fighting, ranged attacking, and Auras. (The "scales-under-the-fur" gets a little gross for the Shaman, but, eh..).</p><p></p><p>Human or Asimaar (Bard, or Paladin, or Sorcerer). Human's more flexible.. Asi is more focused.</p><p></p><p>Half-Elf Warblade. Easily mistaken for an eccentric Druid if you just look at the ears.. fatal miscalculation.</p><p></p><p>Gnome (or Human) Artificer. Gnome is a perfect match.. but Humans, as always, getting more versatility, that additional feat calls to you..</p><p></p><p>Human Thief. Humans are everywhere.. more skill points, another Feat, you blend into every slum and thieves' den.</p><p></p><p>Goliath (or Catfolk) Ranger. Two-Weapon fighting becomes very impressive when you can use weapons that big, if Goliath.. not as dextrous, though. Catfolk with bows, very very bad for the enemy.</p><p></p><p>Human Cleric. Clerics always need more feats. Easy choice. If you love Moradin, though, a Dwarf is quite good too.</p><p></p><p>Human (or Goliath) Druid. Judgement call.. is +1 L.A. worth it, to be a little worse at spellcasting and a lot meaner in hand-to-gigantic-claw combat? Up to you.</p><p></p><p></p><p>Special mention for Half-Ogre as a scary Frenzied Berserker.</p></blockquote><p></p>
[QUOTE="Eloi, post: 3426892, member: 27826"] Half-Orc (Hexblade or Barbarian). just the thing when you want to Intimidate someone. And Curse them, if a Hexblade. And beat them with a stick that has nails in it. Grey Elf Mage. Eventually, anything old and interesting ends up in an Elvish library. Be prepared. Goliath Fighter. Yes, +1 L.A. hurts initially, but your Feats pile up nicely. And it's very good to be the obvious Fighter, everyone hides behind you like it was meant to be. Nab the 1st level Racial Substitution class of Barbarian if your GM is all right with it, your presence on the battlefield is substantially enhanced that one time a day you can become Large during Mountain Rage. Get yourself some Glamered armor to show the world your striations, and you're good to go. Halfling Swordsage - Think "Yoda". Dwarf (or Warforged) Crusader. Heavy Armor, Divine combat maneuvers, and tough as nails - fine stuff for a Crusader. And look, an entire line of maneuvers with "Stone" and "Mountain" in their titles. Catfolk (Marshal or Dragon Shaman) - Dex and Charisma. Great gobs of goodness for second line fighting, ranged attacking, and Auras. (The "scales-under-the-fur" gets a little gross for the Shaman, but, eh..). Human or Asimaar (Bard, or Paladin, or Sorcerer). Human's more flexible.. Asi is more focused. Half-Elf Warblade. Easily mistaken for an eccentric Druid if you just look at the ears.. fatal miscalculation. Gnome (or Human) Artificer. Gnome is a perfect match.. but Humans, as always, getting more versatility, that additional feat calls to you.. Human Thief. Humans are everywhere.. more skill points, another Feat, you blend into every slum and thieves' den. Goliath (or Catfolk) Ranger. Two-Weapon fighting becomes very impressive when you can use weapons that big, if Goliath.. not as dextrous, though. Catfolk with bows, very very bad for the enemy. Human Cleric. Clerics always need more feats. Easy choice. If you love Moradin, though, a Dwarf is quite good too. Human (or Goliath) Druid. Judgement call.. is +1 L.A. worth it, to be a little worse at spellcasting and a lot meaner in hand-to-gigantic-claw combat? Up to you. Special mention for Half-Ogre as a scary Frenzied Berserker. [/QUOTE]
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