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<blockquote data-quote="roger semerad" data-source="post: 9850775" data-attributes="member: 6998612"><p>Some of the rules I had for myself for this are.</p><p>1 - Don't rely on subraces, and Don't have a point buy like super-ancestry. I feel that these can overcomplicate ancestries, or even dilute an ancestry's reason to exist. At the worst end of the spectrum, if an ancestry tries to be too many things at once it starts to be a point buy system. I do like point buy systems, but DnD is supposed to be streamlined and class based. There can still be subraces, I'm just not relying on them to fill out the roster and include everything.</p><p></p><p>2 - Any ancestry can be medium or small. This makes it so that an ancestry can't rely on just "being the small one" to justify it's entry.</p><p></p><p>Human</p><p>Dwarf</p><p>Elf</p><p>These are the prime three that any generic fantasy game just has to have.</p><p></p><p>Dragonborn</p><p>Orc</p><p>Tiefling</p><p>These three are the modern DnD must haves. They have way too many fans to not include. They're also pretty interesting so I'd include them anyway.</p><p></p><p>Goblin</p><p>Fairy</p><p>Catfolk</p><p>Dogfolk</p><p>Genasi</p><p>Changeling</p><p></p><p>So these are the real choices. Goblin is here for the growing fantasy visiblility and also get the trickster archetype. Goblins are a better fit here over halflings because they are more visually distinct, and over gnomes because their trickiness can be made more vicious or innocent in different settings without feeling off. Fairy is the only ancestry that can be tiny or small (no medium). This is something that has always intrigued me that just hasn't been in DnD for the most part. The world seen through the eyes of such a small person is unique. They also have strong fey connections and can be very alien if the setting calls for it. Butterfly wings are also just visual interesting and well loved fantasy things. Catfolk and Dogfolk are here for furry rep, and I strongly prefer individual ancestries over a beastfolk super-ancestry (see rule 1). Animal people are a big part of fantasy overall, and feline and canine just hit most people's interests. Genasi give you a kind of superhero power based ancestry. There's lot's of people that would enjoy having fire or water powers. It also gives you a alien option that is still visually very human. Changeling is probably the most interesting ancestry that DnD ever produced. It can really get into the reeds of what identity and acceptance can mean, and/or give you incredible espionage abilities.</p></blockquote><p></p>
[QUOTE="roger semerad, post: 9850775, member: 6998612"] Some of the rules I had for myself for this are. 1 - Don't rely on subraces, and Don't have a point buy like super-ancestry. I feel that these can overcomplicate ancestries, or even dilute an ancestry's reason to exist. At the worst end of the spectrum, if an ancestry tries to be too many things at once it starts to be a point buy system. I do like point buy systems, but DnD is supposed to be streamlined and class based. There can still be subraces, I'm just not relying on them to fill out the roster and include everything. 2 - Any ancestry can be medium or small. This makes it so that an ancestry can't rely on just "being the small one" to justify it's entry. Human Dwarf Elf These are the prime three that any generic fantasy game just has to have. Dragonborn Orc Tiefling These three are the modern DnD must haves. They have way too many fans to not include. They're also pretty interesting so I'd include them anyway. Goblin Fairy Catfolk Dogfolk Genasi Changeling So these are the real choices. Goblin is here for the growing fantasy visiblility and also get the trickster archetype. Goblins are a better fit here over halflings because they are more visually distinct, and over gnomes because their trickiness can be made more vicious or innocent in different settings without feeling off. Fairy is the only ancestry that can be tiny or small (no medium). This is something that has always intrigued me that just hasn't been in DnD for the most part. The world seen through the eyes of such a small person is unique. They also have strong fey connections and can be very alien if the setting calls for it. Butterfly wings are also just visual interesting and well loved fantasy things. Catfolk and Dogfolk are here for furry rep, and I strongly prefer individual ancestries over a beastfolk super-ancestry (see rule 1). Animal people are a big part of fantasy overall, and feline and canine just hit most people's interests. Genasi give you a kind of superhero power based ancestry. There's lot's of people that would enjoy having fire or water powers. It also gives you a alien option that is still visually very human. Changeling is probably the most interesting ancestry that DnD ever produced. It can really get into the reeds of what identity and acceptance can mean, and/or give you incredible espionage abilities. [/QUOTE]
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