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<blockquote data-quote="Retreater" data-source="post: 5305709" data-attributes="member: 42040"><p>I'd say in-between. I played the solo adventure last night (which I was impressed with for teaching the fundamentals of character generation). It took me about 30 minutes, and I created a halfling rogue. If you wanted to create a character of each class presented, figure about 2 hours total.</p><p> </p><p>The DM group adventure contains about 7 encounters. Depending on how you run your game, that should take about 2 complete 4 hour sessions (giving some time for roleplaying and exploration). </p><p> </p><p>The rules present enough information to level up to Level 2. So you can consider that you can play through all of Level 2 until you reach Level 3. If you average around 1 hour per encounter (and roleplaying and exploration) and there are 13 encounters per level (just a rough guesstimate), you should have about 13 hours worth of play total.</p><p> </p><p>So I would guess that if you made every character class presented in the solo adventure and played to the cusp of 3rd level, you probably would have about 15 hours' worth of gameplay time, or enough for 3 sessions of play. </p><p> </p><p>Now, another question attached to that is: Is there enough variety to make different types of characters? Well, at least for the rogue I created, there were two different paths I could have followed (Brawny or Dextrous - my own terms not the ones in the books). So even if your rogue died halfway through the adventure, you could come in as a slightly different build. That adds some replay value.</p><p> </p><p>One thing I would've liked to have seen is a small equipment chart so the characters can try out different armors, shields, and weapon combinations. (This is one of the aspects of the orginial Red Box that made it feel like a complete game instead of a demo.) While this was beyond the scope of this product, I think it would've been nice (and the information is out there for free with the Character Builder demo for players interested in pursuing it.)</p><p> </p><p>Retreater</p></blockquote><p></p>
[QUOTE="Retreater, post: 5305709, member: 42040"] I'd say in-between. I played the solo adventure last night (which I was impressed with for teaching the fundamentals of character generation). It took me about 30 minutes, and I created a halfling rogue. If you wanted to create a character of each class presented, figure about 2 hours total. The DM group adventure contains about 7 encounters. Depending on how you run your game, that should take about 2 complete 4 hour sessions (giving some time for roleplaying and exploration). The rules present enough information to level up to Level 2. So you can consider that you can play through all of Level 2 until you reach Level 3. If you average around 1 hour per encounter (and roleplaying and exploration) and there are 13 encounters per level (just a rough guesstimate), you should have about 13 hours worth of play total. So I would guess that if you made every character class presented in the solo adventure and played to the cusp of 3rd level, you probably would have about 15 hours' worth of gameplay time, or enough for 3 sessions of play. Now, another question attached to that is: Is there enough variety to make different types of characters? Well, at least for the rogue I created, there were two different paths I could have followed (Brawny or Dextrous - my own terms not the ones in the books). So even if your rogue died halfway through the adventure, you could come in as a slightly different build. That adds some replay value. One thing I would've liked to have seen is a small equipment chart so the characters can try out different armors, shields, and weapon combinations. (This is one of the aspects of the orginial Red Box that made it feel like a complete game instead of a demo.) While this was beyond the scope of this product, I think it would've been nice (and the information is out there for free with the Character Builder demo for players interested in pursuing it.) Retreater [/QUOTE]
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