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Picking a New Campaign - Am I the only one that makes it difficult.
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<blockquote data-quote="Charles Dunwoody" data-source="post: 9000542" data-attributes="member: 17927"><p>I struggle every time I start a new campaign, especially if I want it to last a good long while. I don't think you're fickle, I think you want to get it right.</p><p></p><p>My struggle is balancing what all my players want in a ruleset, with each player's individual ability, and what inspires me as a GM. It takes a while to find the right balance and even then I sometimes have to drag a few players along to get them on board.</p><p></p><p>I think you need to run what inspires you. Both from a setting and rules perspective. I don't run anything any of my player absolutely hate, but I do run things some of them aren't exactly highly excited for. I don't have a choice if I both want to get a campaign going and not burn out along the way.</p><p></p><p>I always let my players know why I made the decision for the setting and rules I'm using. I try to get them all onboard. This does take some diplomacy but in the end I'm doing the work. They usually agree to give what I'm doing a shot. </p><p></p><p>That thrill and fear of creating something from nothing is both exhilarating and terrifying. If I get the mix right, it keeps me going as a GM.</p><p></p><p>If there is anything else I can share about the Warhammer campaign that you think will help, please let me know.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 9000542, member: 17927"] I struggle every time I start a new campaign, especially if I want it to last a good long while. I don't think you're fickle, I think you want to get it right. My struggle is balancing what all my players want in a ruleset, with each player's individual ability, and what inspires me as a GM. It takes a while to find the right balance and even then I sometimes have to drag a few players along to get them on board. I think you need to run what inspires you. Both from a setting and rules perspective. I don't run anything any of my player absolutely hate, but I do run things some of them aren't exactly highly excited for. I don't have a choice if I both want to get a campaign going and not burn out along the way. I always let my players know why I made the decision for the setting and rules I'm using. I try to get them all onboard. This does take some diplomacy but in the end I'm doing the work. They usually agree to give what I'm doing a shot. That thrill and fear of creating something from nothing is both exhilarating and terrifying. If I get the mix right, it keeps me going as a GM. If there is anything else I can share about the Warhammer campaign that you think will help, please let me know. [/QUOTE]
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