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Picking a New Campaign - Am I the only one that makes it difficult.
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<blockquote data-quote="Charles Dunwoody" data-source="post: 9002720" data-attributes="member: 17927"><p>Good questions.</p><p></p><p>What I remember from PotD is Sergeant Schultz. The PCs really liked him and used him as an ongoing resource. I played him up as brassy loud but brave and that resonated with them. I was able to then include roleplaying to weave investigation and fights together. If I remember correctly, cultists were running around the city so the PCs had opportunities to fight if things slowed down too much. So we struck a good balance and I could use Schultz to steer things if I felt play bogging down. The PCs encouraged this so it worked well.</p><p></p><p>Switching cities worked fine and I remember a dwarven settlement as well. I made sure to describe the differences between locations and I always bring in NPCs that seem to fit the mood and feel of a location for PCs to interact with. Exploring the Old World was actually a highlight of PotD so it worked well. The sheer size of the Old World helped ground the PCs and help them understand how high the stakes really were. Especially when they had friends who were NPCs who would suffer if the PCs failed.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 9002720, member: 17927"] Good questions. What I remember from PotD is Sergeant Schultz. The PCs really liked him and used him as an ongoing resource. I played him up as brassy loud but brave and that resonated with them. I was able to then include roleplaying to weave investigation and fights together. If I remember correctly, cultists were running around the city so the PCs had opportunities to fight if things slowed down too much. So we struck a good balance and I could use Schultz to steer things if I felt play bogging down. The PCs encouraged this so it worked well. Switching cities worked fine and I remember a dwarven settlement as well. I made sure to describe the differences between locations and I always bring in NPCs that seem to fit the mood and feel of a location for PCs to interact with. Exploring the Old World was actually a highlight of PotD so it worked well. The sheer size of the Old World helped ground the PCs and help them understand how high the stakes really were. Especially when they had friends who were NPCs who would suffer if the PCs failed. [/QUOTE]
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Picking a New Campaign - Am I the only one that makes it difficult.
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