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General Tabletop Discussion
*TTRPGs General
Picking combat targets - how do NPCs choose?
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<blockquote data-quote="WayneLigon" data-source="post: 1925831" data-attributes="member: 3649"><p>1. If anyone casts a spell, any spell, he becomes an instant missle target. Virtually all intelligent monsters know that a spellcaster can %#&*$ them up but good, and still have clean fingernails afterwards. They die first.</p><p> </p><p>2. The person in the best armor or the best weapons. He's likely to be either (a) the best warrior, and thus the person to take out first so that an easy time can be had with the others - maybe even some chasing and torture before dinner - or (b) the richest, in which case you kill him, toss his body to the goblins or other footmen you have to ben dragged off and looted while you deal with the others. </p><p> </p><p>3. Kill the person who does the most apparent damage. If three people are sticking your guys with sticks and 1d6 rapiers and stuff while one guy is cleaving through the ranks with a <em>flaming brilliant thundering + 4 Great Axe</em> doing 34d10+456 points of damage, you take down the guy with the Great Axe first. Or make him king.</p><p> </p><p>I generally give the opposite side some Spot rolls, or Appraise, or some Knowledge roll to give them a quick assessment of the party strengths and weaknesses (and the party generally gets the same thing). Some encounters end there, as the leader of the potential ambush goes 'um, guys? See those teeth on that lanyard on that guys belt? Those are Hill Giant canines. Fresh ones. Um, we're just gonna wait for a fat merchant with a crippled old donkey or something'. </p><p> </p><p>Unintelligent monsters will generally go after (1) the slowest party member (2) the smallest (3) the one that hurts them worst (4) any wounded members or (5) the ones who smell best. Generally random determination. </p><p> </p><p>If the opposite side fails most of their checks or no good assessment can be made, then it's pretty random. That will change during the battle, depending on who can see what.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 1925831, member: 3649"] 1. If anyone casts a spell, any spell, he becomes an instant missle target. Virtually all intelligent monsters know that a spellcaster can %#&*$ them up but good, and still have clean fingernails afterwards. They die first. 2. The person in the best armor or the best weapons. He's likely to be either (a) the best warrior, and thus the person to take out first so that an easy time can be had with the others - maybe even some chasing and torture before dinner - or (b) the richest, in which case you kill him, toss his body to the goblins or other footmen you have to ben dragged off and looted while you deal with the others. 3. Kill the person who does the most apparent damage. If three people are sticking your guys with sticks and 1d6 rapiers and stuff while one guy is cleaving through the ranks with a [i]flaming brilliant thundering + 4 Great Axe[/i] doing 34d10+456 points of damage, you take down the guy with the Great Axe first. Or make him king. I generally give the opposite side some Spot rolls, or Appraise, or some Knowledge roll to give them a quick assessment of the party strengths and weaknesses (and the party generally gets the same thing). Some encounters end there, as the leader of the potential ambush goes 'um, guys? See those teeth on that lanyard on that guys belt? Those are Hill Giant canines. Fresh ones. Um, we're just gonna wait for a fat merchant with a crippled old donkey or something'. Unintelligent monsters will generally go after (1) the slowest party member (2) the smallest (3) the one that hurts them worst (4) any wounded members or (5) the ones who smell best. Generally random determination. If the opposite side fails most of their checks or no good assessment can be made, then it's pretty random. That will change during the battle, depending on who can see what. [/QUOTE]
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Picking combat targets - how do NPCs choose?
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