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General Tabletop Discussion
*Dungeons & Dragons
Picking Locks and Disarming Traps - Dex or Sleight of Hand?
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<blockquote data-quote="DEFCON 1" data-source="post: 8789353" data-attributes="member: 7006"><p>Personally... I am in favor of having more Advantages and Expertises in the game, in order to truly separate the unskilled from the skilled in most checks. When the difference being trained in some skill versus being untrained is normally just a Proficiency Bonus in difference-- 2 points higher to start with at levels 1-4-- while the entire spread of the d20 roll is the actual other 90% of the equation... it's the game subtly telling us that <em>random chance</em> is so much more important than actual skill when it comes to performing actions. Which I've personally always found to be a bit lame. (And why I've done the 2d10 method for skill checks in campaigns past just to condense the number swing of the die roll more often.)</p><p></p><p>So the more we give actual trained professionals Expertise for higher bonuses, and Advantage for higher random chance more often... we can really start showing our skilled performers succeeding when our unskilled schlubs can't.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8789353, member: 7006"] Personally... I am in favor of having more Advantages and Expertises in the game, in order to truly separate the unskilled from the skilled in most checks. When the difference being trained in some skill versus being untrained is normally just a Proficiency Bonus in difference-- 2 points higher to start with at levels 1-4-- while the entire spread of the d20 roll is the actual other 90% of the equation... it's the game subtly telling us that [I]random chance[/I] is so much more important than actual skill when it comes to performing actions. Which I've personally always found to be a bit lame. (And why I've done the 2d10 method for skill checks in campaigns past just to condense the number swing of the die roll more often.) So the more we give actual trained professionals Expertise for higher bonuses, and Advantage for higher random chance more often... we can really start showing our skilled performers succeeding when our unskilled schlubs can't. [/QUOTE]
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Picking Locks and Disarming Traps - Dex or Sleight of Hand?
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