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Pickpocketing
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<blockquote data-quote="Buttercup" data-source="post: 848117" data-attributes="member: 990"><p>The former, and as you say, I'm not too pleased. This is an extremely antisocial PC. We played our first session of a new campaign today, and in 4 hours he wandered off twice, once nearly getting himself killed, and picked the pockets of four of the other five party members. One of the dwarf fighters caught him and told him flat out that if it happened again he would cut his hand off. </p><p></p><p>But as you knd folks have suggested, I'll give the rest of the party a +2 circumstance bonus, and I think I'll give the other rogue an additional synergy bonus of +2. And I suppose I will need to have a talk with the pick pocket's player as well.</p></blockquote><p></p>
[QUOTE="Buttercup, post: 848117, member: 990"] The former, and as you say, I'm not too pleased. This is an extremely antisocial PC. We played our first session of a new campaign today, and in 4 hours he wandered off twice, once nearly getting himself killed, and picked the pockets of four of the other five party members. One of the dwarf fighters caught him and told him flat out that if it happened again he would cut his hand off. But as you knd folks have suggested, I'll give the rest of the party a +2 circumstance bonus, and I think I'll give the other rogue an additional synergy bonus of +2. And I suppose I will need to have a talk with the pick pocket's player as well. [/QUOTE]
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