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<blockquote data-quote="Steampunkette" data-source="post: 8731981" data-attributes="member: 6796468"><p>Wizards: Spells</p><p>Clerics: Invocations</p><p>Druids: Primalism</p><p>Bards: Songs and Leitmotifs</p><p>Warlocks: Spells, but Evil</p><p>Sorcerers: Raw Magic</p><p>Psions: Psionics</p><p></p><p>And then make them all different.</p><p></p><p>Like... Wizard/Warlock Spell entries:</p><p></p><p><strong>Acid Splash</strong></p><p>Conjuration Cantrip </p><p>Casting Time: 1 action</p><p>Range: 60 feet</p><p>Components: VS</p><p>Duration: Instantaneous</p><p></p><p>Cleric Invocations:</p><p></p><p><strong>Cure Wounds</strong></p><p>1st-Circle Restoration </p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Requirements: Holy Symbol, Prayer</p><p></p><p>Druid Primalism:</p><p></p><p><strong>Thorn Whip</strong></p><p>The Green Cantrip </p><p>Casting Time: 1 action</p><p>Range: 30 feet</p><p>Implements: Strip of Vine or Leather</p><p></p><p>Bard Leitmotifs:</p><p></p><p><strong>Vicious Mockery</strong></p><p>Humiliation Cantrip</p><p>Casting Time: 1 action</p><p>Range: 60 feet</p><p>Components: V</p><p></p><p>Different "Schools" for different classes. Different requirements, components, implements, things like that. Whole separate lists that give them more flavor...</p><p></p><p>And then you cast "Detect Magic" and you find some "Storm Magic" and know it wasn't a Wizard who put the spell into effect, but a Druid. Or a "Vengeance Effect" and know it was a Cleric. Also gives different casters things to talk about as the Wizard tries, in vain, to categorize everything the Druid or Cleric or Bard does in terms of the eight schools of magic they were taught... Meanwhile the Sorcerer laughs and talks about how pure magic is just the energy of the universe that -some- people can manipulate directly, rather than relying on chants and wiggling fingers.</p><p></p><p>Yes. It -is- needlessly complex from a certain perspective. Why do you ask? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8731981, member: 6796468"] Wizards: Spells Clerics: Invocations Druids: Primalism Bards: Songs and Leitmotifs Warlocks: Spells, but Evil Sorcerers: Raw Magic Psions: Psionics And then make them all different. Like... Wizard/Warlock Spell entries: [B]Acid Splash[/B] Conjuration Cantrip Casting Time: 1 action Range: 60 feet Components: VS Duration: Instantaneous Cleric Invocations: [B]Cure Wounds[/B] 1st-Circle Restoration Casting Time: 1 action Range: Touch Requirements: Holy Symbol, Prayer Druid Primalism: [B]Thorn Whip[/B] The Green Cantrip Casting Time: 1 action Range: 30 feet Implements: Strip of Vine or Leather Bard Leitmotifs: [B]Vicious Mockery[/B] Humiliation Cantrip Casting Time: 1 action Range: 60 feet Components: V Different "Schools" for different classes. Different requirements, components, implements, things like that. Whole separate lists that give them more flavor... And then you cast "Detect Magic" and you find some "Storm Magic" and know it wasn't a Wizard who put the spell into effect, but a Druid. Or a "Vengeance Effect" and know it was a Cleric. Also gives different casters things to talk about as the Wizard tries, in vain, to categorize everything the Druid or Cleric or Bard does in terms of the eight schools of magic they were taught... Meanwhile the Sorcerer laughs and talks about how pure magic is just the energy of the universe that -some- people can manipulate directly, rather than relying on chants and wiggling fingers. Yes. It -is- needlessly complex from a certain perspective. Why do you ask? ;) [/QUOTE]
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