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Pie in the Sky 6E
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<blockquote data-quote="Stormonu" data-source="post: 8732038" data-attributes="member: 52734"><p>(Actually, I don't want a 6E, but if it were up to me...)</p><p></p><p>Return of negative ability mods to race so modifiers balance out to 0.</p><p>Hit point bloat gone - after 9th level, you only get your Con modifier to HP gain; high-level monsters have much less HP.</p><p>The game only covers going up to 15th level. Seperate book for the likes of 16th to 30th.</p><p>Saving throws and Skills use the whole ability score instead of just the modifier, so there's an actual difference between the likes of a 14 and a 15.</p><p>A one-book version of the game that combines PHB + DMG + MM.</p><p>My homebrew becomes the default world. Failing that, Greyhawk.</p><p>A built in fighter/magic-user style class (Battlemage)</p><p>Boxed set versions of all the old campaign worlds, similar to the Spelljammer format (drop the adventure book, make it a rulebook with mechanics, a monster book and add a travelogue that details the campaign world.</p><p>The return of 32/64 page modules, with two yearly hardcover campaign length adventures.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8732038, member: 52734"] (Actually, I don't want a 6E, but if it were up to me...) Return of negative ability mods to race so modifiers balance out to 0. Hit point bloat gone - after 9th level, you only get your Con modifier to HP gain; high-level monsters have much less HP. The game only covers going up to 15th level. Seperate book for the likes of 16th to 30th. Saving throws and Skills use the whole ability score instead of just the modifier, so there's an actual difference between the likes of a 14 and a 15. A one-book version of the game that combines PHB + DMG + MM. My homebrew becomes the default world. Failing that, Greyhawk. A built in fighter/magic-user style class (Battlemage) Boxed set versions of all the old campaign worlds, similar to the Spelljammer format (drop the adventure book, make it a rulebook with mechanics, a monster book and add a travelogue that details the campaign world. The return of 32/64 page modules, with two yearly hardcover campaign length adventures. [/QUOTE]
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