Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Pie in the Sky 6E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 8732469" data-attributes="member: 6704184"><p>The ability to improvise spells. And the knowledge spells (except history I guess) all have magical applications (like identifying magic). </p><p></p><p>Hard code that skills can do <em>anything</em>, and provide the framework to make it so. This means anyone can disarm someone or rally their allies, and a character like the Battlemaster simply are better at it. </p><p></p><p>Remove the bonus action requirement from dual wielding. </p><p></p><p>Give some characters, like the swashbuckler rogue, the ability to simply attack once as a bonus action. </p><p></p><p>Remake the Monk as the Mystic, but keep the design such that you can use 2014 Monk subclasses with the 2024 Mystic. </p><p></p><p>Rework when the ranger gets some abilities, and make them the “Jack of all trades” for skills. Again, keep things in order such that old subclasses still work. </p><p></p><p>Reduce Bardic Spellcasting to something like 2/3, beef bardic inspiration way up, and add several spells that are similar to the 3.5 songs or 4e daily powers that last through the encounter, buffing the whole team. </p><p></p><p>Give fighters the ability to just change a fail to a success on a single ability check, attack, or saving throw, PB/LR. </p><p></p><p>Add artificer to core books.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8732469, member: 6704184"] The ability to improvise spells. And the knowledge spells (except history I guess) all have magical applications (like identifying magic). Hard code that skills can do [I]anything[/I], and provide the framework to make it so. This means anyone can disarm someone or rally their allies, and a character like the Battlemaster simply are better at it. Remove the bonus action requirement from dual wielding. Give some characters, like the swashbuckler rogue, the ability to simply attack once as a bonus action. Remake the Monk as the Mystic, but keep the design such that you can use 2014 Monk subclasses with the 2024 Mystic. Rework when the ranger gets some abilities, and make them the “Jack of all trades” for skills. Again, keep things in order such that old subclasses still work. Reduce Bardic Spellcasting to something like 2/3, beef bardic inspiration way up, and add several spells that are similar to the 3.5 songs or 4e daily powers that last through the encounter, buffing the whole team. Give fighters the ability to just change a fail to a success on a single ability check, attack, or saving throw, PB/LR. Add artificer to core books. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Pie in the Sky 6E
Top