Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Pie in the Sky 6E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vaalingrade" data-source="post: 8732998" data-attributes="member: 82524"><p>So the real big thing that keeps this from happening is... the mechanics don't exist in 5e.</p><p></p><p>So going back to my example, we have Wolf Pack Tactics. That was an at-will deal. I could do that every round, whenever I wanted. You don't get to do cool things whenever you want in 5e if you're not a caster. It has to be based on points or dice or some other rest-resetting ability. The game wants to push you into spending at least half of each combat using a basic, barebones attack with the excuse being making a choice every round is too hard and too time-consuming.</p><p></p><p>But that's not all.</p><p></p><p>My other favorite was Commander's Strike. It just straight up let me spend my normal attack allowing an ally to make an attack with a bonus equal to my INT mod. Basically, I gave my buddy an extra attack with a bonus rather than trying myself. It's an ability to manipulate the action economy in a fairly complex way. They get this attack out of turn, meaning that they get to, for example, attack early should they have rolled poorly on initiative, or when it would be better for them to act instead of me.</p><p></p><p>Again, a mechanic that's not in this edition. There's no replacement for that.</p><p></p><p>I can't remember the name, but I then had an encounter power that let me switch places with an ally within a certain distance. I could do this in every encounter, and since it didn't draw AOO, it let me put myself in harm's way for an ally, set up flanking between two allies, or put enemies in harm's way by placing the casters in a strategic position. Again, screwing with positioning and action economy with an on-tap resource I'm not going to be missing from a battle.</p><p></p><p>Further on, there were paragon path abilities that used action points.</p><p></p><p>Action Points were like inspiration, but awesome. They gave you an additional action when popped and at the second tier (level 10+) you got a paragon path that let you get other bennies when you popped them. So I could do things like Wolf Pack Tactics to make an attack nd move an ally into position, then pop my action point, using Commander's Strike to let them attack. Then my inspiring action(I think that was the name) let another ally try to break out of an effect they were under or get temp HP.</p><p></p><p>That's a non-spellcaster just absolutely changing the momentum of a fight in one turn and it was so much fun and that's... not a thing anymore and likely never will be. And that's a shame.</p></blockquote><p></p>
[QUOTE="Vaalingrade, post: 8732998, member: 82524"] So the real big thing that keeps this from happening is... the mechanics don't exist in 5e. So going back to my example, we have Wolf Pack Tactics. That was an at-will deal. I could do that every round, whenever I wanted. You don't get to do cool things whenever you want in 5e if you're not a caster. It has to be based on points or dice or some other rest-resetting ability. The game wants to push you into spending at least half of each combat using a basic, barebones attack with the excuse being making a choice every round is too hard and too time-consuming. But that's not all. My other favorite was Commander's Strike. It just straight up let me spend my normal attack allowing an ally to make an attack with a bonus equal to my INT mod. Basically, I gave my buddy an extra attack with a bonus rather than trying myself. It's an ability to manipulate the action economy in a fairly complex way. They get this attack out of turn, meaning that they get to, for example, attack early should they have rolled poorly on initiative, or when it would be better for them to act instead of me. Again, a mechanic that's not in this edition. There's no replacement for that. I can't remember the name, but I then had an encounter power that let me switch places with an ally within a certain distance. I could do this in every encounter, and since it didn't draw AOO, it let me put myself in harm's way for an ally, set up flanking between two allies, or put enemies in harm's way by placing the casters in a strategic position. Again, screwing with positioning and action economy with an on-tap resource I'm not going to be missing from a battle. Further on, there were paragon path abilities that used action points. Action Points were like inspiration, but awesome. They gave you an additional action when popped and at the second tier (level 10+) you got a paragon path that let you get other bennies when you popped them. So I could do things like Wolf Pack Tactics to make an attack nd move an ally into position, then pop my action point, using Commander's Strike to let them attack. Then my inspiring action(I think that was the name) let another ally try to break out of an effect they were under or get temp HP. That's a non-spellcaster just absolutely changing the momentum of a fight in one turn and it was so much fun and that's... not a thing anymore and likely never will be. And that's a shame. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Pie in the Sky 6E
Top