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Pie in the Sky 6E
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<blockquote data-quote="Cadence" data-source="post: 8733394" data-attributes="member: 6701124"><p><em>Rhetorical question alert.</em></p><p></p><p>So a "critical hit" means your miss was really, really close and scared them out of twice as much vitality as a normal hit (aka normal miss that was close enough to effect things)? And all poisoned weapons actually involve skin passing gasses to explain how they work without actually hitting? And the sword of wounding keeps sucking vitality by making the target think it's being nearly missed again (like someone who saw a mosquito and now keeps imagining they're being bitten)?</p><p></p><p><em>End Alert Zone</em>.</p><p></p><p>I don't know what I have a harder time imagining, hp damage being all wounds/injuries or never being wounds/injuries until the last one.</p><p></p><p>In any case, 6e specifying how damage should be narrated would sure deal with a number of regularly occurring thread topics! Or at least change the posts to being about how much folks hate the new damage narration rule! [I would have proposed one, here if there was one I knew of and liked <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> ].</p></blockquote><p></p>
[QUOTE="Cadence, post: 8733394, member: 6701124"] [I]Rhetorical question alert.[/I] So a "critical hit" means your miss was really, really close and scared them out of twice as much vitality as a normal hit (aka normal miss that was close enough to effect things)? And all poisoned weapons actually involve skin passing gasses to explain how they work without actually hitting? And the sword of wounding keeps sucking vitality by making the target think it's being nearly missed again (like someone who saw a mosquito and now keeps imagining they're being bitten)? [I]End Alert Zone[/I]. I don't know what I have a harder time imagining, hp damage being all wounds/injuries or never being wounds/injuries until the last one. In any case, 6e specifying how damage should be narrated would sure deal with a number of regularly occurring thread topics! Or at least change the posts to being about how much folks hate the new damage narration rule! [I would have proposed one, here if there was one I knew of and liked :-) ]. [/QUOTE]
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