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<blockquote data-quote="Celebrim" data-source="post: 6264768" data-attributes="member: 4937"><p>Scion's system basically divides the round into 'segments'/'impulses' and uses things like weapon speed and the like to determine how often you can act. Quite a few systems use that concept - I'm pretty sure Advanced Hackmaster uses a similar concept. The earliest I encountered it was in Starfleet Battles and to a certain extent I played AD&D that way - spells had casting times, weapons had speeds, you acted on a particular segment of the round, iterative attacks in the same round occured on different segments, etc.</p><p></p><p>In Scion/Exalted, speaking from experience, the system DOES NOT WORK AT ALL. I hated it. It's a lousy system because its so darn fiddly in a game that is otherwise so abstract. It doesn't add anything fun to the game. The entire Scion/Exalted combat system is just terrible because its trying to be something it most decidedly is not - good process simulation built around a system designed for winging it quickly and getting to the story. Do not use Storyteller systems for any sort of process simulation. It won't work. D20 or FATE Scion or Exalted would work much better than their own system depending on which direction you wanted to take things. Leave Storyteller to Vampire played from a highly thespian angle. If you play Vampire (or any other Storyteller game) from a system mastery/gamist angle, which Exalted/Scion basically encourages, it just breaks down hard.</p><p></p><p>In general, I find that combat segments in an RPG work if and only if a) you are using miniatures and a tactical grid and so focusing on and enhancing the gameplay around combat and b) the rest of the combat system is fairly simple and therefore you can still play fairly fast despite the bookkeeping burden that they impose. Within the framework of a combat segment system, the pie chart isn't a bad idea at all for keeping track of who acts when but if you are going to do that with your system make sure the rest of the system is not equally fiddly. For AD&D I think it works, and I wish I had had a pie chart concept back then to aid in bookkeeping. I've considered adding segments to D20/3.X but every time I start I scrap it because D20 is already so complicated I just don't think it can handle the extra burden without grinding play to a halt.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6264768, member: 4937"] Scion's system basically divides the round into 'segments'/'impulses' and uses things like weapon speed and the like to determine how often you can act. Quite a few systems use that concept - I'm pretty sure Advanced Hackmaster uses a similar concept. The earliest I encountered it was in Starfleet Battles and to a certain extent I played AD&D that way - spells had casting times, weapons had speeds, you acted on a particular segment of the round, iterative attacks in the same round occured on different segments, etc. In Scion/Exalted, speaking from experience, the system DOES NOT WORK AT ALL. I hated it. It's a lousy system because its so darn fiddly in a game that is otherwise so abstract. It doesn't add anything fun to the game. The entire Scion/Exalted combat system is just terrible because its trying to be something it most decidedly is not - good process simulation built around a system designed for winging it quickly and getting to the story. Do not use Storyteller systems for any sort of process simulation. It won't work. D20 or FATE Scion or Exalted would work much better than their own system depending on which direction you wanted to take things. Leave Storyteller to Vampire played from a highly thespian angle. If you play Vampire (or any other Storyteller game) from a system mastery/gamist angle, which Exalted/Scion basically encourages, it just breaks down hard. In general, I find that combat segments in an RPG work if and only if a) you are using miniatures and a tactical grid and so focusing on and enhancing the gameplay around combat and b) the rest of the combat system is fairly simple and therefore you can still play fairly fast despite the bookkeeping burden that they impose. Within the framework of a combat segment system, the pie chart isn't a bad idea at all for keeping track of who acts when but if you are going to do that with your system make sure the rest of the system is not equally fiddly. For AD&D I think it works, and I wish I had had a pie chart concept back then to aid in bookkeeping. I've considered adding segments to D20/3.X but every time I start I scrap it because D20 is already so complicated I just don't think it can handle the extra burden without grinding play to a halt. [/QUOTE]
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