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<blockquote data-quote="pigames.net" data-source="post: 3045312" data-attributes="member: 10813"><p>Look for <strong><a href="http://www.pigames.net/store/product_info.php?products_id=206" target="_blank">Maelstrom Storytelling</a></strong> to be re-released in PDF format shortly. Dubbed the Dogbound Edition, Maelstrom's layout has been optimized for printing and includes only a minimum of artwork.</p><p></p><p><em>With alien cultures, Leonardan magic, gunpowder and pseudo-science, Maelstrom caters to many different styles of play. The Maelstrom is a different world, a world where reality shifts and time is fickle. The gathering of lands called realms are linked together by ideas rather than maps. It is a world with many races, where magic is a pseudo-science, and reality is defined by the believer. And when the storm comes, all things change. The Maelstrom is not a place, and it is a place. It is something that is happening to the land and the countryside, a terrible product of some possible catastrophe, the memories of which are wiped clear by the driving rains and weathering storms of the Maelstrom.</em></p><p><em></em></p><p><em>The laws of physics, so closely held by our modern society, don’t work quite the same way here. The reality of the situation changes around the inhabitants in small ways, and at the same time it always stays the same. From one landmark to another could take a day’s walk one day, but the next it might take an hour’s easy travel, and the next day, the destination might be gone entirely. Even time appears to vary subtly, like currents, through cycles like tides. Mechanics, even the most simple ones attributed to complex mechanisms, work differently from one realm to another, one creator to another. But behind all is a maddeningly elusive order—because in the Maelstrom, there is a certain chaos to any order.</em></p></blockquote><p></p>
[QUOTE="pigames.net, post: 3045312, member: 10813"] Look for [b][url=http://www.pigames.net/store/product_info.php?products_id=206]Maelstrom Storytelling[/url][/b] to be re-released in PDF format shortly. Dubbed the Dogbound Edition, Maelstrom's layout has been optimized for printing and includes only a minimum of artwork. [i]With alien cultures, Leonardan magic, gunpowder and pseudo-science, Maelstrom caters to many different styles of play. The Maelstrom is a different world, a world where reality shifts and time is fickle. The gathering of lands called realms are linked together by ideas rather than maps. It is a world with many races, where magic is a pseudo-science, and reality is defined by the believer. And when the storm comes, all things change. The Maelstrom is not a place, and it is a place. It is something that is happening to the land and the countryside, a terrible product of some possible catastrophe, the memories of which are wiped clear by the driving rains and weathering storms of the Maelstrom. The laws of physics, so closely held by our modern society, don’t work quite the same way here. The reality of the situation changes around the inhabitants in small ways, and at the same time it always stays the same. From one landmark to another could take a day’s walk one day, but the next it might take an hour’s easy travel, and the next day, the destination might be gone entirely. Even time appears to vary subtly, like currents, through cycles like tides. Mechanics, even the most simple ones attributed to complex mechanisms, work differently from one realm to another, one creator to another. But behind all is a maddeningly elusive order—because in the Maelstrom, there is a certain chaos to any order.[/i] [/QUOTE]
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