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Pikemen and Cavalry
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<blockquote data-quote="Zhure" data-source="post: 251177" data-attributes="member: 308"><p><span style="font-size: 9px">Just a note that halberds don't have reach in 3e.</span></p><p></p><p>I agree that a horsemen attacking a wall of fighters with reach weapons is going to die if they are of equal level and have readied actions. The horseman probably faces 3 readied attacks (one probably a disarm), and many of those attacks will be doubled against charging creatures. </p><p></p><p>I like using a "hedgehog" array of...</p><p></p><p>Guisarme (trip)</p><p>Longspear (doubled vs charge)</p><p>Ranseur (disarm)</p><p></p><p>... alternating between each weapon. Thus, anyone charging the hedgehog gets double damage from the longspear, disarmed by the ranseur, and tripped by the guisarme if the target if afoot, or damaged if they are mounted. The guisarme attack is resolved first, because prone targets are easier to hit for the disarm and the damage from the longspear.</p><p></p><p>Anyone closing without a reach weapon, like a lance, takes ANOTHER iteration of the same sort of attacks, as the second rank is identical in composition to the first.</p><p></p><p>The hedgehog is three layers deep. The third layer is identical to the first two, but have eadied actions to attack anyone tumbling and if the fight goes badly for the front rank, they can step up to take over the front positions replacing fallen comrades.</p><p></p><p>Tower shields wielders are the next layer of the hedgehog (who can rush to the front if confronted with area effect attacks like fireballs), then any clerical healers. Finally missiliers, artillery (mages) and bards make up the center of the pack, as well as a high level fighter type to direct traffic and take care of break-ins.</p><p></p><p>Greg</p></blockquote><p></p>
[QUOTE="Zhure, post: 251177, member: 308"] [size=1]Just a note that halberds don't have reach in 3e.[/size] I agree that a horsemen attacking a wall of fighters with reach weapons is going to die if they are of equal level and have readied actions. The horseman probably faces 3 readied attacks (one probably a disarm), and many of those attacks will be doubled against charging creatures. I like using a "hedgehog" array of... Guisarme (trip) Longspear (doubled vs charge) Ranseur (disarm) ... alternating between each weapon. Thus, anyone charging the hedgehog gets double damage from the longspear, disarmed by the ranseur, and tripped by the guisarme if the target if afoot, or damaged if they are mounted. The guisarme attack is resolved first, because prone targets are easier to hit for the disarm and the damage from the longspear. Anyone closing without a reach weapon, like a lance, takes ANOTHER iteration of the same sort of attacks, as the second rank is identical in composition to the first. The hedgehog is three layers deep. The third layer is identical to the first two, but have eadied actions to attack anyone tumbling and if the fight goes badly for the front rank, they can step up to take over the front positions replacing fallen comrades. Tower shields wielders are the next layer of the hedgehog (who can rush to the front if confronted with area effect attacks like fireballs), then any clerical healers. Finally missiliers, artillery (mages) and bards make up the center of the pack, as well as a high level fighter type to direct traffic and take care of break-ins. Greg [/QUOTE]
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