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General Tabletop Discussion
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Piloting/Driving Combat in RPGs is No Fun!
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<blockquote data-quote="atanakar" data-source="post: 7932131" data-attributes="member: 65762"><p>In Coriolis, by Free League, all the characters participate in combat. Space Combat roles are not linked to class. This means anyone can man any position - with more or less success of course. It's more cinematic. I tried it and liked it.</p><p></p><p>1. Order Phase: All captains choose their orders secretly, and roll command.</p><p>2. Engineer Phase: The engineers distribute their ships’ Energy Points, and perform any necessary repairs.</p><p>3. Pilot Phase: The pilots maneuver to get either closer to, or farther away from, their enemy ship.</p><p>4. Sensor Phase: The sensor operators lock onto targets, break locks on their own ships, and perform data attacks.</p><p>5. Attack Phase: The gunners fire their weapon systems, including countermeasures.</p><p></p><p>Movement is not realistic. Instead it works like a chase on a map with 9 linear zones. The closer you get - to the center - the more chances you have to detect and shoot at the target.</p></blockquote><p></p>
[QUOTE="atanakar, post: 7932131, member: 65762"] In Coriolis, by Free League, all the characters participate in combat. Space Combat roles are not linked to class. This means anyone can man any position - with more or less success of course. It's more cinematic. I tried it and liked it. 1. Order Phase: All captains choose their orders secretly, and roll command. 2. Engineer Phase: The engineers distribute their ships’ Energy Points, and perform any necessary repairs. 3. Pilot Phase: The pilots maneuver to get either closer to, or farther away from, their enemy ship. 4. Sensor Phase: The sensor operators lock onto targets, break locks on their own ships, and perform data attacks. 5. Attack Phase: The gunners fire their weapon systems, including countermeasures. Movement is not realistic. Instead it works like a chase on a map with 9 linear zones. The closer you get - to the center - the more chances you have to detect and shoot at the target. [/QUOTE]
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Piloting/Driving Combat in RPGs is No Fun!
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