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General Tabletop Discussion
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Piloting/Driving Combat in RPGs is No Fun!
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<blockquote data-quote="Celebrim" data-source="post: 7932623" data-attributes="member: 4937"><p>I agree. But a sequence of scenes with each person doing their thing is definitely not each player working together at the same time. </p><p></p><p></p><p></p><p>Wait? Why not? I mean I'd be really surprised if D&D actually told the GMs how to narratively frame scenes. How a DM is narratively framing scenes or how a story is constructed is not something D&D has traditionally cared about at all. When you say that D&D is "more about a bunch of folks in the same room with monsters, bashing each other", you are appealing to a stereotype of play. But D&D neither supports nor fails to support splitting the party and everyone doing their own thing. That's a process of play issue that has to do with how a particular table plays the game, and it's not at all an unlikely process of play to hit upon.</p><p></p><p>What I think is a highly unlikely process of play to hit upon if you only know D&D style fortune in the middle with purist for process leanings is something like Blades in the Dark with its explicitly non-linear story telling and it's explicitly blessing players right to make calls and propositions against things in the past rather than the present.</p><p></p><p></p><p></p><p>I don't think you need mechanical support for a montage scene. It's just a process of play. Absolutely I can think of examples of doing it in D&D 30 years ago and it's not a huge step up from, "The thief will move silently down the corridor to scout while we wait here."</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7932623, member: 4937"] I agree. But a sequence of scenes with each person doing their thing is definitely not each player working together at the same time. Wait? Why not? I mean I'd be really surprised if D&D actually told the GMs how to narratively frame scenes. How a DM is narratively framing scenes or how a story is constructed is not something D&D has traditionally cared about at all. When you say that D&D is "more about a bunch of folks in the same room with monsters, bashing each other", you are appealing to a stereotype of play. But D&D neither supports nor fails to support splitting the party and everyone doing their own thing. That's a process of play issue that has to do with how a particular table plays the game, and it's not at all an unlikely process of play to hit upon. What I think is a highly unlikely process of play to hit upon if you only know D&D style fortune in the middle with purist for process leanings is something like Blades in the Dark with its explicitly non-linear story telling and it's explicitly blessing players right to make calls and propositions against things in the past rather than the present. I don't think you need mechanical support for a montage scene. It's just a process of play. Absolutely I can think of examples of doing it in D&D 30 years ago and it's not a huge step up from, "The thief will move silently down the corridor to scout while we wait here." [/QUOTE]
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