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General Tabletop Discussion
*TTRPGs General
Piloting/Driving Combat in RPGs is No Fun!
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<blockquote data-quote="JiffyPopTart" data-source="post: 7938481" data-attributes="member: 4881"><p>To each their own, but I really enjoy the vehicle combat system in WEG Star Wars. I used the same set of rules for everything from PCs shooting blasters all the way up to a Death Star shooting its main laser at a capital ship AND its use of scaling dice meant that while the players can blast away at an escaping Tie Fighter with their blaster rifles, the chance that it would result in any significant damage was pretty rare.</p><p></p><p>There was also a lot of support for customizing and fixing up both ground based and fighter scale star ships.</p><p></p><p>I was so proud the day my character took their super modified heavy fighter (even more capital ship capable than a B-Wing but otherwise a lumbering beast) and managed to take out an escort star destroyer in a big battle.</p><p></p><p>I also really enjoyed the fact that there was a standalone fighter combat boardgame (Star Warriors) that used the same system as the RPG so you could port your characters into the more tactical boardgame style game if you wanted. In my opinion Star Warriors is SOOOO much better than X-wing (the current minis game) at reflecting the feel of the different classic on-screen fighter types.</p><p></p><p>I also put in an honorable mention for Torg (also originally a WEG game) for having a vehicle combat system that meshes well with the RPG as a whole. While the system isn't all that tactical...it does allow you to run a vehicle combat without learning anything new over the base rules.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 7938481, member: 4881"] To each their own, but I really enjoy the vehicle combat system in WEG Star Wars. I used the same set of rules for everything from PCs shooting blasters all the way up to a Death Star shooting its main laser at a capital ship AND its use of scaling dice meant that while the players can blast away at an escaping Tie Fighter with their blaster rifles, the chance that it would result in any significant damage was pretty rare. There was also a lot of support for customizing and fixing up both ground based and fighter scale star ships. I was so proud the day my character took their super modified heavy fighter (even more capital ship capable than a B-Wing but otherwise a lumbering beast) and managed to take out an escort star destroyer in a big battle. I also really enjoyed the fact that there was a standalone fighter combat boardgame (Star Warriors) that used the same system as the RPG so you could port your characters into the more tactical boardgame style game if you wanted. In my opinion Star Warriors is SOOOO much better than X-wing (the current minis game) at reflecting the feel of the different classic on-screen fighter types. I also put in an honorable mention for Torg (also originally a WEG game) for having a vehicle combat system that meshes well with the RPG as a whole. While the system isn't all that tactical...it does allow you to run a vehicle combat without learning anything new over the base rules. [/QUOTE]
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Piloting/Driving Combat in RPGs is No Fun!
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