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General Tabletop Discussion
*TTRPGs General
Piloting/Driving Combat in RPGs is No Fun!
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<blockquote data-quote="Maingame" data-source="post: 7997141" data-attributes="member: 6991479"><p>Agreed, the very first Robotech book was really good. We played for many years but things stalled out after The Sentinels came out (bummer...the Inorganics were pretty cool and a recon / stealthy / ambush flavor was emphasized and looked fun). </p><p></p><p>The 1st Macross book had TONS of useable stuff and ideas, and a different kind of mech for just about anyone (even Destroids were pretty fun). But, the huge amount of missiles kind of killed things for me personally. Realistic yes...but kind of a mood killer until they finally ran out and you had to actually fight to survive. </p><p></p><p>Can't speak at all for Star Trek, never played it and don't know anyone who did (I'm a personal fan of TNG). Played a bit of FASA Shadowrun though. </p><p></p><p>Your starship roles reminds me a bit of the pirate campaign I ran around 2008 (DnD 3.5). It really was a whole party affair when they fought off other ships. The fighter/rangers shot arrows or ballistas, the bard ran around singing buffs and healing constantly, and someone (it might have been the thief) was busy healing their damaged ship with Repair or Make Whole. </p><p></p><p>I think the one time the party's ship went down they just swam underneath, boarded the other ship, and killed off the other crew for a brand new ship. They did go back to raise and repair their old ship later...occupied at that point of course. </p><p></p><p>Which might make a darn good Star Trek movie as well.</p></blockquote><p></p>
[QUOTE="Maingame, post: 7997141, member: 6991479"] Agreed, the very first Robotech book was really good. We played for many years but things stalled out after The Sentinels came out (bummer...the Inorganics were pretty cool and a recon / stealthy / ambush flavor was emphasized and looked fun). The 1st Macross book had TONS of useable stuff and ideas, and a different kind of mech for just about anyone (even Destroids were pretty fun). But, the huge amount of missiles kind of killed things for me personally. Realistic yes...but kind of a mood killer until they finally ran out and you had to actually fight to survive. Can't speak at all for Star Trek, never played it and don't know anyone who did (I'm a personal fan of TNG). Played a bit of FASA Shadowrun though. Your starship roles reminds me a bit of the pirate campaign I ran around 2008 (DnD 3.5). It really was a whole party affair when they fought off other ships. The fighter/rangers shot arrows or ballistas, the bard ran around singing buffs and healing constantly, and someone (it might have been the thief) was busy healing their damaged ship with Repair or Make Whole. I think the one time the party's ship went down they just swam underneath, boarded the other ship, and killed off the other crew for a brand new ship. They did go back to raise and repair their old ship later...occupied at that point of course. Which might make a darn good Star Trek movie as well. [/QUOTE]
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