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<blockquote data-quote="Belphanior" data-source="post: 3973456" data-attributes="member: 12401"><p>I'll run it as RAW at first, but unless 4e has something similar I'll import the stunt system of Iron Heroes after a little polishing and tweaking.</p><p></p><p>For the uninitiated: the stunt system of IH - a D&D variant - allows people to grant themselves bonuses by making checks of some sort. It's open-ended so I can't quote a solid rule, but I can give some examples:</p><p>* Punch a drake in the throat to prevent it from using its breathweapon (system: make opposed attack rolls to disable one special ability for 1 round, or maybe more rounds if you accept a penalty to your roll).</p><p>* Adjust your Magic Missile's arcane 'frequency' to resonate particularly destructively with a Spell Ooze's body (system: make an Arcane skill check to get a damage bonus).</p><p>* Tumble around the defenses of a sluggish ghoul to strike it from behind (system: make an Acrobatics skill check opposed by an attack roll of the ghoul to get a bonus to your attack roll).</p><p></p><p>A stunt probably will take a swift action to make, I think. It'll be a little complex to do but I think it can work out fine and fits with the feel of 4e so far.</p></blockquote><p></p>
[QUOTE="Belphanior, post: 3973456, member: 12401"] I'll run it as RAW at first, but unless 4e has something similar I'll import the stunt system of Iron Heroes after a little polishing and tweaking. For the uninitiated: the stunt system of IH - a D&D variant - allows people to grant themselves bonuses by making checks of some sort. It's open-ended so I can't quote a solid rule, but I can give some examples: * Punch a drake in the throat to prevent it from using its breathweapon (system: make opposed attack rolls to disable one special ability for 1 round, or maybe more rounds if you accept a penalty to your roll). * Adjust your Magic Missile's arcane 'frequency' to resonate particularly destructively with a Spell Ooze's body (system: make an Arcane skill check to get a damage bonus). * Tumble around the defenses of a sluggish ghoul to strike it from behind (system: make an Acrobatics skill check opposed by an attack roll of the ghoul to get a bonus to your attack roll). A stunt probably will take a swift action to make, I think. It'll be a little complex to do but I think it can work out fine and fits with the feel of 4e so far. [/QUOTE]
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