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[Pimp My BBEG] Zargon from B4: The Lost City
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<blockquote data-quote="WesternWolf" data-source="post: 3757993" data-attributes="member: 55147"><p>How about these stats, they're basically the Tentacled Horror from <a href="http://www.necromancergames.com/pdf/toh2_sample.pdf" target="_blank">Tome of Horrors 2</a> just dumbed down a little</p><p></p><p>Zargon</p><p>Always CE Huge Aberration CR 8ish?</p><p>Init +0 Senses Darkvision 60 ft., Tremorsense 30 ft.; Listen +10, Spot +10</p><p>Aura Insanity DC 20</p><p>Languages I dunno, whatever</p><p>--------------------------------------------</p><p>AC 20, touch 8, flat-footed 20</p><p> (-2 size, +12 natural)</p><p>HP 100 (10d8+50); regeneration 5; SR 19</p><p>Resist Acid 10</p><p>Fort +8 Ref +5 Will +12</p><p>--------------------------------------------</p><p>Speed 30 ft. (6 squares)</p><p>Melee 4 Tentacles +10 (1d8+3) and bite +8 (3d6+1)</p><p>Space 15 ft.; Reach 15ft.</p><p>Base Atk +7; Grp +18 (includes +8 racial <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> bonus I made up)</p><p>Atk Options Cleave, Power Attack, Improved Grab</p><p>Special Actions </p><p>-------------------------------------------</p><p>Abilities Str 16, Dex 10, Con 21, Int 14, Wis 16, Cha 20</p><p>SA Constrict 1d8+3, improved grab</p><p>SQ Aura of insanity, horn</p><p>Feats Cleave, Iron Will, Lightning Reflexes, Multiattack, Power Attack</p><p>Skills Bluff + 12, Intimidate +16, Knowledge (arcana) +12, Listen +13, Sense Motive +13, Spot +13</p><p>------------------------------------------</p><p>Aura of Insanity (Su): Creatures with less than 6 HD who view a tentacled horror must make a Will save DC 20 or be affected as if by a confusion spell (caster level 10). Creatures of 2 HD or less are permanently affected and are compelled to worship the tentacled horror as a god. The save DC is charisma based, blah blah</p><p>Horn (Su): The source of a tentacled horror's power is its horn. If the horn is removed it suffers -6 str and con until it's reattached. The horn has an AC 20, hardness 10, and 20 hit points. 10 points of damage removes the horn. It can be reattached by holding it to the stump.</p><p></p><p>The math isn't perfectly legal, especially on the skills. But I think it should serve your purposes... Feel free to change his Str score if he still seems to weak/strong. Enjoy!</p></blockquote><p></p>
[QUOTE="WesternWolf, post: 3757993, member: 55147"] How about these stats, they're basically the Tentacled Horror from [URL=http://www.necromancergames.com/pdf/toh2_sample.pdf]Tome of Horrors 2[/URL] just dumbed down a little Zargon Always CE Huge Aberration CR 8ish? Init +0 Senses Darkvision 60 ft., Tremorsense 30 ft.; Listen +10, Spot +10 Aura Insanity DC 20 Languages I dunno, whatever -------------------------------------------- AC 20, touch 8, flat-footed 20 (-2 size, +12 natural) HP 100 (10d8+50); regeneration 5; SR 19 Resist Acid 10 Fort +8 Ref +5 Will +12 -------------------------------------------- Speed 30 ft. (6 squares) Melee 4 Tentacles +10 (1d8+3) and bite +8 (3d6+1) Space 15 ft.; Reach 15ft. Base Atk +7; Grp +18 (includes +8 racial :):):):):):):):) bonus I made up) Atk Options Cleave, Power Attack, Improved Grab Special Actions ------------------------------------------- Abilities Str 16, Dex 10, Con 21, Int 14, Wis 16, Cha 20 SA Constrict 1d8+3, improved grab SQ Aura of insanity, horn Feats Cleave, Iron Will, Lightning Reflexes, Multiattack, Power Attack Skills Bluff + 12, Intimidate +16, Knowledge (arcana) +12, Listen +13, Sense Motive +13, Spot +13 ------------------------------------------ Aura of Insanity (Su): Creatures with less than 6 HD who view a tentacled horror must make a Will save DC 20 or be affected as if by a confusion spell (caster level 10). Creatures of 2 HD or less are permanently affected and are compelled to worship the tentacled horror as a god. The save DC is charisma based, blah blah Horn (Su): The source of a tentacled horror's power is its horn. If the horn is removed it suffers -6 str and con until it's reattached. The horn has an AC 20, hardness 10, and 20 hit points. 10 points of damage removes the horn. It can be reattached by holding it to the stump. The math isn't perfectly legal, especially on the skills. But I think it should serve your purposes... Feel free to change his Str score if he still seems to weak/strong. Enjoy! [/QUOTE]
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[Pimp My BBEG] Zargon from B4: The Lost City
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