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<blockquote data-quote="Sandain" data-source="post: 2641664" data-attributes="member: 19306"><p>Hi all,</p><p></p><p>My greyhawk campaign ended and the youngest member of the party (24, were all 30+) asked to DM.  He is a munchkin power gamer but we all agreed.</p><p></p><p>Surprisingly we are having a blast, and although its Monty haul he is throwing some uniquely scary homebrew monsters at us and has a really well planned and thought out world and story arc.</p><p></p><p>Now, I have not actually played a character for quite awhile and decided to roll up a rogue/barbarian desert warrior guy.  My plan was for him to become a Dervish and be a high mobility fighter using a Falchion.</p><p></p><p>During the campaign we all underwent a ritual that realeased an elemental force within us and we basically become Demons.  Because I was part barbarian I became a Fury Elemental and a native to the Elemental plane of fury.</p><p></p><p>I took levels in Psi Warrior and really have no clue as to the direction I am heading with my character.</p><p></p><p>My levels are Rogue 2/Barbarian 4/Psi Warrior 4</p><p></p><p>Feats are Weapon Focus, Power Attack, Mental Leap, Speed of Thought, Spirited Charge, Imp Crit (Falchion)</p><p></p><p>My character started as human but now is large size , with wings, talons, hooves, horns, resistances, breath weapon.  The DM said basically a Bloodthirster Demon from Warhammer 40k</p><p></p><p>A house rule is that a 4th level barbarian gets Raging Critical, which gives you an extra multiplier on your weapon while you are raging.  We are playing 3rd Edition since those are the only books we have.  he also ruled that I can use Spirited Charge when flying since I am large size and can take feats such as flyby attack, wingover, and hover.</p><p></p><p>Stats (modified) are</p><p></p><p>Str 24</p><p>Dex 18</p><p>Con 22</p><p>Int 12</p><p>Wis 10</p><p>Chr 10</p><p></p><p>Basically I would like ideas from everyone about playing such a munchkin, what feats are good, what psi attack and defense modes and talents are effective, and some level progresion ideas up to level 20.</p><p></p><p>Also does anyone know where Lions Charge is in third edition?</p><p></p><p>Thankyou for reading this any any comments you may have.</p><p></p><p>Edit: He is happy for us to change a few class levels and feats since we had to make all these changes in a hurry when we aquired the munchkin template.</p></blockquote><p></p>
[QUOTE="Sandain, post: 2641664, member: 19306"] Hi all, My greyhawk campaign ended and the youngest member of the party (24, were all 30+) asked to DM. He is a munchkin power gamer but we all agreed. Surprisingly we are having a blast, and although its Monty haul he is throwing some uniquely scary homebrew monsters at us and has a really well planned and thought out world and story arc. Now, I have not actually played a character for quite awhile and decided to roll up a rogue/barbarian desert warrior guy. My plan was for him to become a Dervish and be a high mobility fighter using a Falchion. During the campaign we all underwent a ritual that realeased an elemental force within us and we basically become Demons. Because I was part barbarian I became a Fury Elemental and a native to the Elemental plane of fury. I took levels in Psi Warrior and really have no clue as to the direction I am heading with my character. My levels are Rogue 2/Barbarian 4/Psi Warrior 4 Feats are Weapon Focus, Power Attack, Mental Leap, Speed of Thought, Spirited Charge, Imp Crit (Falchion) My character started as human but now is large size , with wings, talons, hooves, horns, resistances, breath weapon. The DM said basically a Bloodthirster Demon from Warhammer 40k A house rule is that a 4th level barbarian gets Raging Critical, which gives you an extra multiplier on your weapon while you are raging. We are playing 3rd Edition since those are the only books we have. he also ruled that I can use Spirited Charge when flying since I am large size and can take feats such as flyby attack, wingover, and hover. Stats (modified) are Str 24 Dex 18 Con 22 Int 12 Wis 10 Chr 10 Basically I would like ideas from everyone about playing such a munchkin, what feats are good, what psi attack and defense modes and talents are effective, and some level progresion ideas up to level 20. Also does anyone know where Lions Charge is in third edition? Thankyou for reading this any any comments you may have. Edit: He is happy for us to change a few class levels and feats since we had to make all these changes in a hurry when we aquired the munchkin template. [/QUOTE]
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