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Pimp My Gnome (Assassin|Wizard)
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<blockquote data-quote="I'm A Banana" data-source="post: 5653660" data-attributes="member: 2067"><p>So, according to WotC, you should not combine Assassin with a Controller, since Assassins are already sub-par strikers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I went ahead and did it.</p><p></p><p>[sblock]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Zavatto, level 11</p><p>Gnome, Assassin/Wizard, Unseen Mage</p><p>Hybrid Assassin Option: Hybrid Assassin Fortitude</p><p>Versatile Expertise Option: Versatile Expertise (Light blade)</p><p>Versatile Expertise Option: Versatile Expertise (Ki Focuses)</p><p>Inherent Bonuses</p><p>Deviant (Intimidate class skill)</p><p>Theme: Athasian Minstrel</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 12, CON 12, DEX 21, INT 21, WIS 9, CHA 13</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 11, CON 11, DEX 16, INT 16, WIS 8, CHA 12</p><p> </p><p> </p><p>AC: 24 Fort: 19 Ref: 20 Will: 19</p><p>HP: 62 Surges: 7 Surge Value: 15</p><p> </p><p>TRAINED SKILLS</p><p>Insight +9, Intimidate +11, Perception +9, Stealth +17</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +10, Arcana +12, Athletics +6, Bluff +6, Diplomacy +6, Dungeoneering +4, Endurance +6, Heal +4, History +10, Nature +4, Religion +10, Streetwise +6, Thievery +10</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Athasian Minstrel Feature: Poisoned Strike</p><p>Gnome Racial Power: Fade Away</p><p>Wizard Utility: Ghost Sound</p><p>Assassin Feature: Assassin's Shroud</p><p>Wizard Utility: Light</p><p>Wizard Utility: Mage Hand</p><p>Wizard Utility: Prestidigitation</p><p>Wizard Attack 1: Scare</p><p>Assassin Attack 1: Leaping Shade</p><p>Assassin Attack 1: Gloom Thief</p><p>Assassin Attack 1: Terrifying Visage</p><p>Assassin Utility 2: Cloak of Shades</p><p>Wizard Attack 3: Cordon of Bones</p><p>Wizard Attack 5: Glitterdust</p><p>Stealth Utility 6: Shrouding Gloom</p><p>Assassin Attack 7: Shadow Jack</p><p>Wizard Attack 9: Face of Death</p><p>Wizard Utility 10: Wall of Gloom</p><p>Unseen Mage Attack 11: Vanishing Act</p><p> </p><p>FEATS</p><p>Level 1: Magic of the Mists</p><p>Level 2: Versatile Expertise</p><p>Level 4: Assassin's Cloak</p><p>Level 6: Shadow Skulk</p><p>Level 8: Hidden Insight</p><p>Level 10: Mist Walker Illusion</p><p>Level 11: Nightmare Master</p><p> </p><p>ITEMS</p><p>Magic Ki Focus +3 x1</p><p>Adventurer's Kit</p><p>Ki Focus</p><p>Shared Suffering Cloth Armor (Basic Clothing) +2</p><p>Cloak of the Walking Wounded +2</p><p>Cloth Armor (Basic Clothing)</p><p>Longsword</p><p>====== End ======</p><p>[/sblock]</p><p></p><p>The concept for the character is a gnome who really likes to scare the <em>life</em> out of people. The Assassin shadow powers and the Wizard invis/fear/shadow powers had a nice overlap for this archetype. </p><p></p><p>Given that this is perhaps a <em>horrible</em> combination, I want to make it as effective as possible. The idea is that he spends 90% of his time invisible or Stealthed, via the racial ability, Stealth, and various other add-ons. Giving enemies an almost-always-on -2 or -5 to hit him (from various concealments) helps his mediocre defenses, but I'm worried that he's hurting in the damage category, and perhaps not using the most efficient tricks at his disposal, to get the most out of his limited strikery capabilities. On the bright side, he seems like quite a decent <em>controller</em>!</p><p></p><p>Anyway, give me some guidance! I know with the Stealth rules being sloppy I'll need to take this up with a DM to see how it's going to work a lot of the time, but I'm quite excited about playing, essentially, The Bogeyman (a gnome).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5653660, member: 2067"] So, according to WotC, you should not combine Assassin with a Controller, since Assassins are already sub-par strikers. ;) I went ahead and did it. [sblock] ====== Created Using Wizards of the Coast D&D Character Builder ====== Zavatto, level 11 Gnome, Assassin/Wizard, Unseen Mage Hybrid Assassin Option: Hybrid Assassin Fortitude Versatile Expertise Option: Versatile Expertise (Light blade) Versatile Expertise Option: Versatile Expertise (Ki Focuses) Inherent Bonuses Deviant (Intimidate class skill) Theme: Athasian Minstrel FINAL ABILITY SCORES STR 12, CON 12, DEX 21, INT 21, WIS 9, CHA 13 STARTING ABILITY SCORES STR 11, CON 11, DEX 16, INT 16, WIS 8, CHA 12 AC: 24 Fort: 19 Ref: 20 Will: 19 HP: 62 Surges: 7 Surge Value: 15 TRAINED SKILLS Insight +9, Intimidate +11, Perception +9, Stealth +17 UNTRAINED SKILLS Acrobatics +10, Arcana +12, Athletics +6, Bluff +6, Diplomacy +6, Dungeoneering +4, Endurance +6, Heal +4, History +10, Nature +4, Religion +10, Streetwise +6, Thievery +10 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Athasian Minstrel Feature: Poisoned Strike Gnome Racial Power: Fade Away Wizard Utility: Ghost Sound Assassin Feature: Assassin's Shroud Wizard Utility: Light Wizard Utility: Mage Hand Wizard Utility: Prestidigitation Wizard Attack 1: Scare Assassin Attack 1: Leaping Shade Assassin Attack 1: Gloom Thief Assassin Attack 1: Terrifying Visage Assassin Utility 2: Cloak of Shades Wizard Attack 3: Cordon of Bones Wizard Attack 5: Glitterdust Stealth Utility 6: Shrouding Gloom Assassin Attack 7: Shadow Jack Wizard Attack 9: Face of Death Wizard Utility 10: Wall of Gloom Unseen Mage Attack 11: Vanishing Act FEATS Level 1: Magic of the Mists Level 2: Versatile Expertise Level 4: Assassin's Cloak Level 6: Shadow Skulk Level 8: Hidden Insight Level 10: Mist Walker Illusion Level 11: Nightmare Master ITEMS Magic Ki Focus +3 x1 Adventurer's Kit Ki Focus Shared Suffering Cloth Armor (Basic Clothing) +2 Cloak of the Walking Wounded +2 Cloth Armor (Basic Clothing) Longsword ====== End ====== [/sblock] The concept for the character is a gnome who really likes to scare the [I]life[/I] out of people. The Assassin shadow powers and the Wizard invis/fear/shadow powers had a nice overlap for this archetype. Given that this is perhaps a [I]horrible[/I] combination, I want to make it as effective as possible. The idea is that he spends 90% of his time invisible or Stealthed, via the racial ability, Stealth, and various other add-ons. Giving enemies an almost-always-on -2 or -5 to hit him (from various concealments) helps his mediocre defenses, but I'm worried that he's hurting in the damage category, and perhaps not using the most efficient tricks at his disposal, to get the most out of his limited strikery capabilities. On the bright side, he seems like quite a decent [I]controller[/I]! Anyway, give me some guidance! I know with the Stealth rules being sloppy I'll need to take this up with a DM to see how it's going to work a lot of the time, but I'm quite excited about playing, essentially, The Bogeyman (a gnome). [/QUOTE]
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