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Pimp My Gnome (Assassin|Wizard)
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<blockquote data-quote="I'm A Banana" data-source="post: 5654069" data-attributes="member: 2067"><p>Here's the Shroud text:</p><p></p><p>[sblock=Assassin's Shroud]</p><p>Assassin's Shroud</p><p>You cause invisible shrouds to settle on your foe. At your command, the shrouds reveal the target’s weak points to your keen gaze.</p><p>At-Will Shadow</p><p>Free Action Close burst 10</p><p>Target: One enemy you can see in the burst</p><p>Effect: You subject the target to your shroud. If any of your shrouds are already on the target, you subject it to an additional shroud, up to a maximum of four. The shrouds last until you use this power against a different enemy or until the end of the encounter.</p><p> Before you make an attack roll against the target, you choose to invoke either all your shrouds on it or none of them. If you invoke your shrouds, the attack deals 1d6 damage per shroud, minus one shroud if the attack misses, and all your shrouds then vanish from the target. This damage roll never benefits from bonuses to damage rolls, and is in addition to the attack’s damage, if any.</p><p> Level 11: 1d6 + 3 damage per shroud.</p><p> Level 21: 1d6 + 6 damage per shroud.</p><p>Special: You can use this power only on your turn and only once per turn.</p><p>[/sblock]</p><p></p><p>The main thing about it is that it's not very useful if other allies are attacking the creature -- it dies before you can invoke the shrouds, and then you start all over again, and you spend the entire combat never actually getting your maegre striker damage.</p><p></p><p>Which is why I favored the Minstrel -- I'm thinking he will need some extra striker juice.</p><p></p><p></p><p></p><p>Not many. Instead, I've got Magic of the Mists (after using Fade Away, arcane powers don't end the invisibility), Assassin's Cloak (when I become invisible, I make a Stealth check to hide automatically) and Shadow Skulk (when I miss with a ranged or area attack while hidden, I stay hidden), to likely extend my invisibilities.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5654069, member: 2067"] Here's the Shroud text: [sblock=Assassin's Shroud] Assassin's Shroud You cause invisible shrouds to settle on your foe. At your command, the shrouds reveal the target’s weak points to your keen gaze. At-Will Shadow Free Action Close burst 10 Target: One enemy you can see in the burst Effect: You subject the target to your shroud. If any of your shrouds are already on the target, you subject it to an additional shroud, up to a maximum of four. The shrouds last until you use this power against a different enemy or until the end of the encounter. Before you make an attack roll against the target, you choose to invoke either all your shrouds on it or none of them. If you invoke your shrouds, the attack deals 1d6 damage per shroud, minus one shroud if the attack misses, and all your shrouds then vanish from the target. This damage roll never benefits from bonuses to damage rolls, and is in addition to the attack’s damage, if any. Level 11: 1d6 + 3 damage per shroud. Level 21: 1d6 + 6 damage per shroud. Special: You can use this power only on your turn and only once per turn. [/sblock] The main thing about it is that it's not very useful if other allies are attacking the creature -- it dies before you can invoke the shrouds, and then you start all over again, and you spend the entire combat never actually getting your maegre striker damage. Which is why I favored the Minstrel -- I'm thinking he will need some extra striker juice. Not many. Instead, I've got Magic of the Mists (after using Fade Away, arcane powers don't end the invisibility), Assassin's Cloak (when I become invisible, I make a Stealth check to hide automatically) and Shadow Skulk (when I miss with a ranged or area attack while hidden, I stay hidden), to likely extend my invisibilities. [/QUOTE]
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