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Pimp my Iron Cobra
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<blockquote data-quote="ricardo440" data-source="post: 4464032" data-attributes="member: 70831"><p>I'm making a Solo monster for a group of 4 PCs (warlord cleric paladin wizard)</p><p>It is meant to be a guardian and I wanted the construct feel. so I decided to use the iron cobra and upgrade it to solo. I stole some Green dragon abilities and also made the Mind power a minor.</p><p></p><p>Comments welcome.</p><p></p><p>And if anyone wants to add this to their "monster threads" then feel free but just tell us first.</p><p></p><p> <strong><strong>[FONT=&quot]Steel Cobra[/FONT]</strong></strong></p><p></p><p> <strong>[FONT=&quot]Level 6 Solo Skirmisher [/FONT]</strong></p><p> <strong><span style="color: white">[FONT=&quot]Medium animate (construct)[/FONT]</span></strong></p><p> <strong><span style="color: white">[FONT=&quot]XP [/FONT]</span></strong>[FONT=&quot]1250[/FONT]</p><p> <strong>[FONT=&quot]Initiative[/FONT]</strong> +7</p><p> <strong>[FONT=&quot]Senses[/FONT]</strong> Perception +9; darkvision</p><p> <strong>[FONT=&quot]HP[/FONT]</strong> 300; <strong>[FONT=&quot]Bloodied[/FONT]</strong> 150</p><p> <strong>[FONT=&quot]AC[/FONT]</strong> 22; <strong>[FONT=&quot]Fortitude[/FONT]</strong> 22, <strong>[FONT=&quot]Reflex[/FONT]</strong> 20, <strong>[FONT=&quot]Will[/FONT]</strong> 17</p><p> <strong>[FONT=&quot]Saving Throws[/FONT]</strong> +5</p><p> <strong>[FONT=&quot]Speed[/FONT]</strong> 7;also see <em>slithering shift</em></p><p> <strong>[FONT=&quot]Action Points[/FONT]</strong> 2</p><p> M <strong>[FONT=&quot]Bite[/FONT]</strong> (standard; at-will) <strong>• <strong>[FONT=&quot]Poison[/FONT]</strong></strong></p><p> +11 vs. AC; 1d8 + 4 damage, and ongoing 5 poison damage (save ends).</p><p> r<strong>[FONT=&quot] Poison the Mind[/FONT]</strong> (minor 1/round; at-will) <strong>•</strong> <strong>[FONT=&quot]Psychic[/FONT]</strong></p><p> Ranged 10; only affects creatures taking ongoing poison damage; +8 vs. Will; the target is dazed and slowed (save ends both); see also <em>guard area</em>.</p><p> </p><p> m<strong>[FONT=&quot]Double Attack[/FONT]</strong>(standard; at-will)</p><p> The steel cobra makes two bite attacks.</p><p> c<strong>[FONT=&quot]Breath Weapon[/FONT]</strong> (standard; recharge456) <strong>• <strong>[FONT=&quot]Poison[/FONT]</strong></strong></p><p> Close blast 5; +8 vs. Fortitude; 1d10 + 3 poison damage, and the target takes ongoing 5 poison damage and is slowed (save ends both). <em>Aftereff ect: </em>The target is slowed (save ends).</p><p> m<strong>[FONT=&quot]Tail Sweep[/FONT]</strong> (immediate reaction, if an adjacent enemy does not move on its turn; at-will)</p><p> +8 vs. Reflex; 1d8 + 5 damage, and the target is knocked prone.</p><p> <strong>[FONT=&quot]Guard Area[/FONT]</strong></p><p> A steel cobra can use its <em>poison the mind </em>power against any creature in its guarded are, even if the power hasn’t recharged and even if the target isn’t taking ongoing poison damage. </p><p> <strong>[FONT=&quot]Slithering Shift[/FONT]</strong> (move; at-will)</p><p> The iron cobra shifts 3 squares as a move action.</p><p> m<strong>[FONT=&quot]Slitering Attack[/FONT]</strong>(standard; recharge56)</p><p> The cobra moves up to 7 squares and makes a bite attack at any point during the move without provoking an opportunity attack from the target.</p><p> <strong>[FONT=&quot]Alignment[/FONT]</strong> Unaligned</p><p> <strong>[FONT=&quot]Languages[/FONT]</strong> -</p><p> <strong>[FONT=&quot]Skills[/FONT]</strong> Stealth +10</p><p> <strong>[FONT=&quot]Str[/FONT]</strong> 17 (+6)</p><p> <strong>[FONT=&quot]Dex[/FONT]</strong> 15 (+5)</p><p> <strong>[FONT=&quot]Wis[/FONT]</strong> 13 (+4)</p><p> <strong>[FONT=&quot]Con[/FONT]</strong> 19 (+7)</p><p> <strong>[FONT=&quot]Int[/FONT]</strong> 5 (+0)</p><p> <strong>[FONT=&quot]Cha[/FONT]</strong> 12 (+4)</p></blockquote><p></p>
[QUOTE="ricardo440, post: 4464032, member: 70831"] I'm making a Solo monster for a group of 4 PCs (warlord cleric paladin wizard) It is meant to be a guardian and I wanted the construct feel. so I decided to use the iron cobra and upgrade it to solo. I stole some Green dragon abilities and also made the Mind power a minor. Comments welcome. And if anyone wants to add this to their "monster threads" then feel free but just tell us first. [B][B][FONT="]Steel Cobra[/FONT][/B][/B] [B][FONT="]Level 6 Solo Skirmisher [/FONT][/B] [B][COLOR=white][FONT="]Medium animate (construct)[/FONT][/COLOR][/B] [B][COLOR=white][FONT="]XP [/FONT][/COLOR][/B][FONT="]1250[/FONT] [B][FONT="]Initiative[/FONT][/B] +7 [B][FONT="]Senses[/FONT][/B] Perception +9; darkvision [B][FONT="]HP[/FONT][/B] 300; [B][FONT="]Bloodied[/FONT][/B] 150 [B][FONT="]AC[/FONT][/B] 22; [B][FONT="]Fortitude[/FONT][/B] 22, [B][FONT="]Reflex[/FONT][/B] 20, [B][FONT="]Will[/FONT][/B] 17 [B][FONT="]Saving Throws[/FONT][/B] +5 [B][FONT="]Speed[/FONT][/B] 7;also see [I]slithering shift[/I] [B][FONT="]Action Points[/FONT][/B] 2 M [B][FONT="]Bite[/FONT][/B] (standard; at-will) [B]• [B][FONT="]Poison[/FONT][/B][/B] +11 vs. AC; 1d8 + 4 damage, and ongoing 5 poison damage (save ends). r[B][FONT="] Poison the Mind[/FONT][/B] (minor 1/round; at-will) [B]•[/B] [B][FONT="]Psychic[/FONT][/B] Ranged 10; only affects creatures taking ongoing poison damage; +8 vs. Will; the target is dazed and slowed (save ends both); see also [I]guard area[/I]. m[B][FONT="]Double Attack[/FONT][/B](standard; at-will) The steel cobra makes two bite attacks. c[B][FONT="]Breath Weapon[/FONT][/B] (standard; recharge456) [B]• [B][FONT="]Poison[/FONT][/B][/B] Close blast 5; +8 vs. Fortitude; 1d10 + 3 poison damage, and the target takes ongoing 5 poison damage and is slowed (save ends both). [I]Aftereff ect: [/I]The target is slowed (save ends). m[B][FONT="]Tail Sweep[/FONT][/B] (immediate reaction, if an adjacent enemy does not move on its turn; at-will) +8 vs. Reflex; 1d8 + 5 damage, and the target is knocked prone. [B][FONT="]Guard Area[/FONT][/B] A steel cobra can use its [I]poison the mind [/I]power against any creature in its guarded are, even if the power hasn’t recharged and even if the target isn’t taking ongoing poison damage. [B][FONT="]Slithering Shift[/FONT][/B] (move; at-will) The iron cobra shifts 3 squares as a move action. m[B][FONT="]Slitering Attack[/FONT][/B](standard; recharge56) The cobra moves up to 7 squares and makes a bite attack at any point during the move without provoking an opportunity attack from the target. [B][FONT="]Alignment[/FONT][/B] Unaligned [B][FONT="]Languages[/FONT][/B] - [B][FONT="]Skills[/FONT][/B] Stealth +10 [B][FONT="]Str[/FONT][/B] 17 (+6) [B][FONT="]Dex[/FONT][/B] 15 (+5) [B][FONT="]Wis[/FONT][/B] 13 (+4) [B][FONT="]Con[/FONT][/B] 19 (+7) [B][FONT="]Int[/FONT][/B] 5 (+0) [B][FONT="]Cha[/FONT][/B] 12 (+4) [/QUOTE]
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