Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pimp my lich
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Runestar" data-source="post: 4850294" data-attributes="member: 72317"><p>There is just one problem - counterspelling itself is generally quite sub-par and deemed a serious waste of a good standard action. You are wasting an action not doing anything, and you getting to act hinges on the PC spellcaster doing something. If he catches on, he can simply opt to do nothing, while the rest of his party closes in. </p><p></p><p>IMO, it really only becomes worth it at lv27, when your caster can access the epic counterspell feat (which lets you counterspell an unlimited number of times each round as free actions). </p><p></p><p>Also note that spell power was revised to now give +1 caster lv instead of improving your spell DCs. </p><p></p><p>The PCs have the advantage with their 4-5 actions to the wizard's one each round, so you need to even the odds (typically by attempting to spam as many spells as you can). Make sure you are able to manage 1 quickened spell each round, and you can never have enough timestops to cast those crucial spells (this is where archmage's SLA power comes in handy).</p><p></p><p>Consider judicious use of sculpted spells (fairly undercosted for its benefit, IMO) so you can consistently catch at least 4 PCs in the AoE of whatever you are throwing at them. </p><p></p><p>I also don't see why you can't simply timestop, then dump multiple forcecages on key PCs (it is not a targetted spell, so you can use it to contain dangerous PCs even in a timestop). Only maze is subject to such a limitation. Whether you should, however, is another matter altogether...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Some conventional defenses include greater mirror image + displacement (quickened if need be), stoneskin (sucks, but it helps ward against silver weapons). </p><p></p><p>You may also want to prepare at least 1 celerity as a last-minute middle finger to the PCs (ie: when you could die, celerity - timestop - spam as many spells as you can before teleporting away). </p><p></p><p>You also don't really have that much hp (average 130hp for a cr22). Might want to find a means of boosting that somehow (eg: improved toughness, various sources of temp hp, desecrate aura). </p><p></p><p>You could also consider procuring that diamond mind maneuver which lets you substitute a fort save with a concentration check (if only to hedge against disintegrate). </p><p></p><p>Yep, playing a high lv wizard is like some sort of chess game. You need to identify the potential threats and nip them in the bud before they can even take root.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Runestar, post: 4850294, member: 72317"] There is just one problem - counterspelling itself is generally quite sub-par and deemed a serious waste of a good standard action. You are wasting an action not doing anything, and you getting to act hinges on the PC spellcaster doing something. If he catches on, he can simply opt to do nothing, while the rest of his party closes in. IMO, it really only becomes worth it at lv27, when your caster can access the epic counterspell feat (which lets you counterspell an unlimited number of times each round as free actions). Also note that spell power was revised to now give +1 caster lv instead of improving your spell DCs. The PCs have the advantage with their 4-5 actions to the wizard's one each round, so you need to even the odds (typically by attempting to spam as many spells as you can). Make sure you are able to manage 1 quickened spell each round, and you can never have enough timestops to cast those crucial spells (this is where archmage's SLA power comes in handy). Consider judicious use of sculpted spells (fairly undercosted for its benefit, IMO) so you can consistently catch at least 4 PCs in the AoE of whatever you are throwing at them. I also don't see why you can't simply timestop, then dump multiple forcecages on key PCs (it is not a targetted spell, so you can use it to contain dangerous PCs even in a timestop). Only maze is subject to such a limitation. Whether you should, however, is another matter altogether...:p Some conventional defenses include greater mirror image + displacement (quickened if need be), stoneskin (sucks, but it helps ward against silver weapons). You may also want to prepare at least 1 celerity as a last-minute middle finger to the PCs (ie: when you could die, celerity - timestop - spam as many spells as you can before teleporting away). You also don't really have that much hp (average 130hp for a cr22). Might want to find a means of boosting that somehow (eg: improved toughness, various sources of temp hp, desecrate aura). You could also consider procuring that diamond mind maneuver which lets you substitute a fort save with a concentration check (if only to hedge against disintegrate). Yep, playing a high lv wizard is like some sort of chess game. You need to identify the potential threats and nip them in the bud before they can even take root.;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pimp my lich
Top