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<blockquote data-quote="Fairome" data-source="post: 1793216" data-attributes="member: 17474"><p>Following an experiment with a captive beholder, Meltrog lives up to the first half of his name and accidentally infuses himself with the 11 HD abberation, making him a Half-Beholder. (Bastards and Halfbreeds, Green Ronin)</p><p></p><p>Meltrog, Male Half-Beholder Half-Dragon Vampire Paragon Kobold War1/Bbn1/Brd2/Sor2: CR 13; Small Monstrous Humanoid (Reptilian); HD 1d12(Warrior) , 1d12(Barbarian) , 2d12(Bard) 2d4 (Sorcerer) ; hp 101; Init +7; Spd 120; AC:38 (Flatfooted:28 Touch:14); </p><p>Atk +36 base melee, +33 base ranged; 1d6+39 (Shortspear)</p><p></p><p>SA: Blood Drain (Ex) , Children of the Night (Su) , Energy Drain (Su) , Create Spawn (Su) , Domination (Su) , Breath Weapon DC: 34, Breath Weapon (Su) , Breath Weapon Type: 30 ft. Cone of Fire ; Bite Attack (+36, 1d6+14/x2); Eye Rays (1/rnd) (DC 13) (<em>charm monster</em> (Will), <em>charm person</em> (Will), <em>fear</em> (as the spell, but with a single target, Will), <em>finger of death</em> (Fort, 3d6+9 damage on a successful save), <em>flesh to stone</em> (Fort), <em>inflict minor wounds</em> (2d8+9, Will half), <em>sleep</em> (as the spell, but with a single target, Will), <em>slow</em> (as the spell, but with a single target, Will), telekinesis (up to 225, Will save for creatures) (All eyestalks may aim upwards, but only 3 may be focused in any arc on the horizontal plane.)</p><p></p><p>SQ: All Around Vision (+4 to Spot and Search, cannot be flanked), Float (affected as a continuous <em>feather fall</em>) Darkvision (Ex): -1 ft., Light Sensitivity (Ex), Racial Traits: Undead, Alternate Form (Su), Gaseous Form (Su), Resistance: Cold (Ex): 20, Resistance: Fire (Ex): 10, Resistance: Electricity (Ex): 20, Turn resistance (Ex), Damage Reduction (Su): 20/+6, Fast Healing (Ex): 20, Spider Climb (Ex), Immunity: Fire (Ex), Low-light Vision (Ex), Immunity: Sleep Effects (Ex), Immunity: Paralysis (Ex), Spell resistance 16;</p><p></p><p>AL NE; SV Fort +23, Ref +25, Will +22; </p><p></p><p>STR 38, DEX 32, CON --, INT 33, WIS 28, CHA 31.</p><p></p><p>Skills: Bluff +20, Craft (Trapmaking) +12, Hide +28, Intimidate +15, Listen +22.5, Move Silently +27, Profession (Miner) +12, Search +26, Sense Motive +18, Spot +24.5. Knowledge (Arcana) +20 Spellcraft +18</p><p></p><p>Feats: Alertness, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Shield Proficiency, Simple Weapon Proficiency, Toughness, Weapon Focus: Shortspear, Mobility, Spring Attack, Silent Spell, Shot on the Run</p><p>Spells Known (Brd 3/1): . (Sor 5/2)</p><p></p><p>Spells per day Bard:3/3 Sorcerer: 5/7</p><p></p><p>(Currently, it's a +5 Cr adjustment. If you want to drop it down to just a +3 CR adjustment, lose 5 of the eyestalk abilities.)</p></blockquote><p></p>
[QUOTE="Fairome, post: 1793216, member: 17474"] Following an experiment with a captive beholder, Meltrog lives up to the first half of his name and accidentally infuses himself with the 11 HD abberation, making him a Half-Beholder. (Bastards and Halfbreeds, Green Ronin) Meltrog, Male Half-Beholder Half-Dragon Vampire Paragon Kobold War1/Bbn1/Brd2/Sor2: CR 13; Small Monstrous Humanoid (Reptilian); HD 1d12(Warrior) , 1d12(Barbarian) , 2d12(Bard) 2d4 (Sorcerer) ; hp 101; Init +7; Spd 120; AC:38 (Flatfooted:28 Touch:14); Atk +36 base melee, +33 base ranged; 1d6+39 (Shortspear) SA: Blood Drain (Ex) , Children of the Night (Su) , Energy Drain (Su) , Create Spawn (Su) , Domination (Su) , Breath Weapon DC: 34, Breath Weapon (Su) , Breath Weapon Type: 30 ft. Cone of Fire ; Bite Attack (+36, 1d6+14/x2); Eye Rays (1/rnd) (DC 13) ([I]charm monster[/I] (Will), [I]charm person[/I] (Will), [I]fear[/I] (as the spell, but with a single target, Will), [I]finger of death[/I] (Fort, 3d6+9 damage on a successful save), [I]flesh to stone[/I] (Fort), [I]inflict minor wounds[/I] (2d8+9, Will half), [I]sleep[/I] (as the spell, but with a single target, Will), [I]slow[/I] (as the spell, but with a single target, Will), telekinesis (up to 225, Will save for creatures) (All eyestalks may aim upwards, but only 3 may be focused in any arc on the horizontal plane.) SQ: All Around Vision (+4 to Spot and Search, cannot be flanked), Float (affected as a continuous [I]feather fall[/I]) Darkvision (Ex): -1 ft., Light Sensitivity (Ex), Racial Traits: Undead, Alternate Form (Su), Gaseous Form (Su), Resistance: Cold (Ex): 20, Resistance: Fire (Ex): 10, Resistance: Electricity (Ex): 20, Turn resistance (Ex), Damage Reduction (Su): 20/+6, Fast Healing (Ex): 20, Spider Climb (Ex), Immunity: Fire (Ex), Low-light Vision (Ex), Immunity: Sleep Effects (Ex), Immunity: Paralysis (Ex), Spell resistance 16; AL NE; SV Fort +23, Ref +25, Will +22; STR 38, DEX 32, CON --, INT 33, WIS 28, CHA 31. Skills: Bluff +20, Craft (Trapmaking) +12, Hide +28, Intimidate +15, Listen +22.5, Move Silently +27, Profession (Miner) +12, Search +26, Sense Motive +18, Spot +24.5. Knowledge (Arcana) +20 Spellcraft +18 Feats: Alertness, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Shield Proficiency, Simple Weapon Proficiency, Toughness, Weapon Focus: Shortspear, Mobility, Spring Attack, Silent Spell, Shot on the Run Spells Known (Brd 3/1): . (Sor 5/2) Spells per day Bard:3/3 Sorcerer: 5/7 (Currently, it's a +5 Cr adjustment. If you want to drop it down to just a +3 CR adjustment, lose 5 of the eyestalk abilities.) [/QUOTE]
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