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Pimp my PC Race #1: Rakasta
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<blockquote data-quote="erik_the_guy" data-source="post: 4390039" data-attributes="member: 70483"><p>I wasn't calling the pounce weak (actually I haven't seen pounce), I was just saying the race will be weak without at least one more feature (like pounce, as you suggested). Seeing as you don't currently have something down for pounce I'll make a suggestion.</p><p></p><p>Pounce</p><p><em>When a Rakasta prepares to make the first strike, enemies should consider running.</em></p><p><em></em>Encounter - Move</p><p>Move up to twice your movement, or jump up to your movement, so that you are adjacent to an enemy. If you wield war claws, you may make an immediate melee basic attack against the target. Any attacks you make against the target this turn are considered charge attacks.</p><p></p><p>This represents the tigers great mobility, and allows you to make 2 attacks in one turn (like the dragonborn's racial feature).</p><p></p><p></p><p>As far as the claws are concerned, you could add this to make them a bit more flavored than shortswords but still balanced:</p><p>When you makes a melee basic attack with war claws, you may use your dexterity modifier to hit and damage instead of strength.</p><p></p><p>I think that a heroic teir feat that causes "pounce" to knock an enemy prone is balanced. It knocks the enemy prone if the melee basic attack hits. It works well with pounce because being prone makes the character vulnerable to an attack from the rakasta's standard action (great for rogues).</p><p></p><p>Maybe add another feat that allows the rakasta to use the pounce attack with an entire class of weapons (such as light blades) in case a player decides they don't want to use the claws.</p><p></p><p>EDIT: I just read your ideas for the pounce power and I like all of them. As far as balance is concerned I'm arguing with myself whether 'knock prone" is balanced at heroic teir. You might make it paragon or heroic, your call.</p></blockquote><p></p>
[QUOTE="erik_the_guy, post: 4390039, member: 70483"] I wasn't calling the pounce weak (actually I haven't seen pounce), I was just saying the race will be weak without at least one more feature (like pounce, as you suggested). Seeing as you don't currently have something down for pounce I'll make a suggestion. Pounce [I]When a Rakasta prepares to make the first strike, enemies should consider running. [/I]Encounter - Move Move up to twice your movement, or jump up to your movement, so that you are adjacent to an enemy. If you wield war claws, you may make an immediate melee basic attack against the target. Any attacks you make against the target this turn are considered charge attacks. This represents the tigers great mobility, and allows you to make 2 attacks in one turn (like the dragonborn's racial feature). As far as the claws are concerned, you could add this to make them a bit more flavored than shortswords but still balanced: When you makes a melee basic attack with war claws, you may use your dexterity modifier to hit and damage instead of strength. I think that a heroic teir feat that causes "pounce" to knock an enemy prone is balanced. It knocks the enemy prone if the melee basic attack hits. It works well with pounce because being prone makes the character vulnerable to an attack from the rakasta's standard action (great for rogues). Maybe add another feat that allows the rakasta to use the pounce attack with an entire class of weapons (such as light blades) in case a player decides they don't want to use the claws. EDIT: I just read your ideas for the pounce power and I like all of them. As far as balance is concerned I'm arguing with myself whether 'knock prone" is balanced at heroic teir. You might make it paragon or heroic, your call. [/QUOTE]
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Pimp my PC Race #1: Rakasta
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