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<blockquote data-quote="Erywin" data-source="post: 3506135" data-attributes="member: 28794"><p>I like PrCs, I don't like multiple sets of base classes ex. Ftr 4/Cleric 6//Rogue 5/Warlock 5. When I started with the Gestalt game it came with a few limitations to help make things easier to play and remember. First off you picked one set of base classes for your gestalt and stuck with those for the remainder of your levels except for PrCs. You were required to take atleast 2 levels of a PrC before and including 10th level, this was to slow down the power gain slightly and also add in some more flavor to the characters. The PrC wasn't gestalted with another class so picking the right one definately defined who your character was. That being said I tend not to follow the same for my NPCs -_- mainly cause most PrCs add too many different abilities that I usually forget about them come game time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Thanks for the link to the Quicken spell-like ability. It would be great to have the pixie lauch off a quickend EB with SA and steal some spells and then toss in an invocation to really mess with people <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> One thing I have really found with the gestalt game is that you need to find ways to use up all your available options (Stnd, move, swift/immediate actions) or your NPC goes splat very fast, especially against 6 other gestalted PCs.</p><p></p><p>Cheers,</p><p>E</p></blockquote><p></p>
[QUOTE="Erywin, post: 3506135, member: 28794"] I like PrCs, I don't like multiple sets of base classes ex. Ftr 4/Cleric 6//Rogue 5/Warlock 5. When I started with the Gestalt game it came with a few limitations to help make things easier to play and remember. First off you picked one set of base classes for your gestalt and stuck with those for the remainder of your levels except for PrCs. You were required to take atleast 2 levels of a PrC before and including 10th level, this was to slow down the power gain slightly and also add in some more flavor to the characters. The PrC wasn't gestalted with another class so picking the right one definately defined who your character was. That being said I tend not to follow the same for my NPCs -_- mainly cause most PrCs add too many different abilities that I usually forget about them come game time :( Thanks for the link to the Quicken spell-like ability. It would be great to have the pixie lauch off a quickend EB with SA and steal some spells and then toss in an invocation to really mess with people :) One thing I have really found with the gestalt game is that you need to find ways to use up all your available options (Stnd, move, swift/immediate actions) or your NPC goes splat very fast, especially against 6 other gestalted PCs. Cheers, E [/QUOTE]
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