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<blockquote data-quote="grimslade" data-source="post: 4373939" data-attributes="member: 6061"><p>You have a lot of good synergies with a fey dodger. My question is going forward do you see your rogue taking more 'lock powers? If you are only looking at Eyebite, I would be concerned about the low to hit. It is versus reflex, typically a weaker defense, so that helps. You will be attacking with Combat advantage most strikes so there is another +2. A magic implement can further boost your to hit. Eyebite will not be as reliable as sticking your knife/rapier in, but it will hit at least 50% of the time, higher percentage if you can get more favorable conditions.</p><p></p><p>If you are looking at making more of a true multiclass, I would steal from Wis to raise Cha to 16. It enhances your artful dodger and enables your 'lockness to be only slightly behind the curve. I know the loss of Wis will hurt your perception rolls but it will not hurt your will defense to pump Cha. Also note that Cha powers will always trail your melee by +2 or +3 from weapon proficiency in addition to the +1 stat differential. Any Dex attack is much more likely to hit even versus Fort or AC. It is the cost of the arcane. The wand will be your friend when you can get a magic one. Rods don't have too much help without the pact benefit.</p></blockquote><p></p>
[QUOTE="grimslade, post: 4373939, member: 6061"] You have a lot of good synergies with a fey dodger. My question is going forward do you see your rogue taking more 'lock powers? If you are only looking at Eyebite, I would be concerned about the low to hit. It is versus reflex, typically a weaker defense, so that helps. You will be attacking with Combat advantage most strikes so there is another +2. A magic implement can further boost your to hit. Eyebite will not be as reliable as sticking your knife/rapier in, but it will hit at least 50% of the time, higher percentage if you can get more favorable conditions. If you are looking at making more of a true multiclass, I would steal from Wis to raise Cha to 16. It enhances your artful dodger and enables your 'lockness to be only slightly behind the curve. I know the loss of Wis will hurt your perception rolls but it will not hurt your will defense to pump Cha. Also note that Cha powers will always trail your melee by +2 or +3 from weapon proficiency in addition to the +1 stat differential. Any Dex attack is much more likely to hit even versus Fort or AC. It is the cost of the arcane. The wand will be your friend when you can get a magic one. Rods don't have too much help without the pact benefit. [/QUOTE]
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