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<blockquote data-quote="cignus_pfaccari" data-source="post: 5189808" data-attributes="member: 14557"><p>Addressing in the last quote, below.</p><p></p><p></p><p></p><p>Staves still count as two implements when wielded two-handed; at least, they haven't fixed it on the Character Builder, which leads me to believe it's OK. Which vaguely surprises me. Obviously, I'm not double-counting the item bonus from Staff of Ruin with DIS, that'd be silly. </p><p></p><p>I can always get a +4 or +5 dagger or something if need be.</p><p></p><p></p><p></p><p>I honestly fail to see what's good about Thunder Leap, unless you mean that you ignore the secondary attack at the end and keep it as a good "Bang ha ha now you can't get me" power. As I don't see why you'd leap INTO melee with something.</p><p></p><p>I did commit a bit of a sin, though, by building the character at least partially around the Gifts for the Queen set. This would be a lot harder coming up from 1, obviously, but I have more than enough cash to buy most of the set at 21 (only missing the ring and staff, and of them, I'll get the ring), and making the at-wills all have lightning tags both adds flexibility and adds damage.</p><p></p><p></p><p></p><p>Here's the thing. I saw Bold or Stupid's note earlier about it, and didn't really think too much of it, as I didn't have much in the way of Con.</p><p></p><p>And then when I ran it, I noticed, hey, wait, this is rather disturbingly good. I'll miss the +4 attack bonus on APs and the +1d6 bonus from Essence Mage, but a +40 damage modifier with everything together is really nice. Also, I can slide almost anything I hit, which is nifty.</p><p></p><p>Would be nice if the PP powers were tagged as thunder or lightning, though.</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 5189808, member: 14557"] Addressing in the last quote, below. Staves still count as two implements when wielded two-handed; at least, they haven't fixed it on the Character Builder, which leads me to believe it's OK. Which vaguely surprises me. Obviously, I'm not double-counting the item bonus from Staff of Ruin with DIS, that'd be silly. I can always get a +4 or +5 dagger or something if need be. I honestly fail to see what's good about Thunder Leap, unless you mean that you ignore the secondary attack at the end and keep it as a good "Bang ha ha now you can't get me" power. As I don't see why you'd leap INTO melee with something. I did commit a bit of a sin, though, by building the character at least partially around the Gifts for the Queen set. This would be a lot harder coming up from 1, obviously, but I have more than enough cash to buy most of the set at 21 (only missing the ring and staff, and of them, I'll get the ring), and making the at-wills all have lightning tags both adds flexibility and adds damage. Here's the thing. I saw Bold or Stupid's note earlier about it, and didn't really think too much of it, as I didn't have much in the way of Con. And then when I ran it, I noticed, hey, wait, this is rather disturbingly good. I'll miss the +4 attack bonus on APs and the +1d6 bonus from Essence Mage, but a +40 damage modifier with everything together is really nice. Also, I can slide almost anything I hit, which is nifty. Would be nice if the PP powers were tagged as thunder or lightning, though. Brad [/QUOTE]
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