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Pimp Slapping the Wizard!: A little math
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<blockquote data-quote="ccooke" data-source="post: 6329230" data-attributes="member: 6695890"><p>AC 21 isn't unhittable. Hell, if you're fighting a level 20 wizard, a fighter could be expected to have a minimum of +11 to hit, +13 if they're an archer. With four attacks (as expected at level 20), anyone with the Archer fighting style would be expected to hit more that twice in a normal round. Since Fly is a Concentration spell, that's two checks for the Wizard to lose their ability to fly. A non-Archer can probably throw a weapon and hit the Wizard. </p><p></p><p>Once they're on the ground, use the Shove attack to knock them prone, then gather around to beat them into the ground with Advantage.</p><p></p><p>Edited to add:</p><p></p><p>It seems that people are investing in the idea that a 20th level Wizard is the same sort of unkillable engine of destruction they were in 3e. This really doesn't seem to be the case. Yes, Shield is good. Yes, four uses of it are a good thing for a L20 Wizard. However, it's just not that powerful. A party that's at L20 themselves will have many ways to deal with a lone 20th-level spellcaster and some lower-level grunts.</p><p></p><p>If the party is fighting an entire group of L20 PCs or NPCs? Then there's a damn good chance that whichever group is freshest will win, and that's entirely expected.</p></blockquote><p></p>
[QUOTE="ccooke, post: 6329230, member: 6695890"] AC 21 isn't unhittable. Hell, if you're fighting a level 20 wizard, a fighter could be expected to have a minimum of +11 to hit, +13 if they're an archer. With four attacks (as expected at level 20), anyone with the Archer fighting style would be expected to hit more that twice in a normal round. Since Fly is a Concentration spell, that's two checks for the Wizard to lose their ability to fly. A non-Archer can probably throw a weapon and hit the Wizard. Once they're on the ground, use the Shove attack to knock them prone, then gather around to beat them into the ground with Advantage. Edited to add: It seems that people are investing in the idea that a 20th level Wizard is the same sort of unkillable engine of destruction they were in 3e. This really doesn't seem to be the case. Yes, Shield is good. Yes, four uses of it are a good thing for a L20 Wizard. However, it's just not that powerful. A party that's at L20 themselves will have many ways to deal with a lone 20th-level spellcaster and some lower-level grunts. If the party is fighting an entire group of L20 PCs or NPCs? Then there's a damn good chance that whichever group is freshest will win, and that's entirely expected. [/QUOTE]
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Pimp Slapping the Wizard!: A little math
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