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<blockquote data-quote="Nlogue" data-source="post: 3354151" data-attributes="member: 41806"><p>"Chains of Blackmaw" (Dungeon #135) is a pretty fun 10th level adventure, though I of course am biased. It's a prison adventure in which the PCs are forced to become inmates in order to save an innocent man sent to the Maw (the regions most secure prison, bristling with vicious thugs and murderers). The innocent merchant's son was framed for murder when his father refused to cave to the strongarm tactics of a powerful guild called the Covenant of the Knife (they wanted to use his business as a smuggling front). The party goes inside the Maw where they face corrupt guardsman, a slew of dangerous criminals, and of course multiple attempts on the merchant's son's life. Throughout they must figure out who is the dangerous Shadowmaster behind the Covenant and end him, before his guild does away with them. It ends in a wild prison break, where a few of the foulest specimins of criminality escape solitary (including the former warden who is now a dangerous lycanthrope) and wreak havoc on the prison. </p><p></p><p>The adventure's gotten a lot of good review from people who played through it (on the Paizo boards). Also on the paizo boards there is a thread were I posted a bunch of fun material cut from the original manuscript to save space in the issue. Kind of a director's cut if you will, which is chocked full of extra goodies. If you decide to go with "Chains of Blackmaw" hunt down that thread first. Good gaming! </p><p></p><p>Nick</p></blockquote><p></p>
[QUOTE="Nlogue, post: 3354151, member: 41806"] "Chains of Blackmaw" (Dungeon #135) is a pretty fun 10th level adventure, though I of course am biased. It's a prison adventure in which the PCs are forced to become inmates in order to save an innocent man sent to the Maw (the regions most secure prison, bristling with vicious thugs and murderers). The innocent merchant's son was framed for murder when his father refused to cave to the strongarm tactics of a powerful guild called the Covenant of the Knife (they wanted to use his business as a smuggling front). The party goes inside the Maw where they face corrupt guardsman, a slew of dangerous criminals, and of course multiple attempts on the merchant's son's life. Throughout they must figure out who is the dangerous Shadowmaster behind the Covenant and end him, before his guild does away with them. It ends in a wild prison break, where a few of the foulest specimins of criminality escape solitary (including the former warden who is now a dangerous lycanthrope) and wreak havoc on the prison. The adventure's gotten a lot of good review from people who played through it (on the Paizo boards). Also on the paizo boards there is a thread were I posted a bunch of fun material cut from the original manuscript to save space in the issue. Kind of a director's cut if you will, which is chocked full of extra goodies. If you decide to go with "Chains of Blackmaw" hunt down that thread first. Good gaming! Nick [/QUOTE]
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