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<blockquote data-quote="Griffith Dragonlake" data-source="post: 3692688" data-attributes="member: 40379"><p><strong>Grymwurld™</strong></p><p></p><p>Grymwurld™ — A dark Mediæval Eurocentirc phantasy inspired by Burroughs, Howard, Lovecraft, CAS, Arthurian romance, and Germanic sagas with subtle elements of Christian Mysticism (Cloud of Unknowing, Dark Night of the Soul, St. Teresa of Avila), Traditional unsanitized fairy tales, and Gothic horror. For mature audiences only. Rated R for graphic violence, strong language, and adult situations.</p><p></p><p><em>He who fights against monsters should see to it that he does not become a monster in the process. And when you stare persistently into an abyss, the abyss also stares into you.</em> —Friedrich Nietzsche</p><p></p><p>Grymwurld: The Merchants of Death™ — The setting is similar to the early 1600s in terms of large merchant companies, piracy, new lands & exotic cultures, theatre, swashbuckling, and witch trials. Shadowy cabals learn the secret magic of the East — Psionics — and use it to control the heads of state.</p><p></p><p>Grymwurld: A Dark Mirror™ — Similar to Europe circa 1291 — 1453. The Undeath, Celtic wars, the discovery of gunpowder, the peak of chivalry in direct contrast with the rise of infantry and mercenaries. The Eastern Steppes are controlled by the Centaur Hordes whose name still evoke terror. The Lawful Inquisition in the form of the Knights of Mars hunt down Chaotic sorcerers, witches, and Elves.</p><p></p><p>And much, much more has transpired over the last 30 years.</p></blockquote><p></p>
[QUOTE="Griffith Dragonlake, post: 3692688, member: 40379"] [b]Grymwurld™[/b] Grymwurld™ — A dark Mediæval Eurocentirc phantasy inspired by Burroughs, Howard, Lovecraft, CAS, Arthurian romance, and Germanic sagas with subtle elements of Christian Mysticism (Cloud of Unknowing, Dark Night of the Soul, St. Teresa of Avila), Traditional unsanitized fairy tales, and Gothic horror. For mature audiences only. Rated R for graphic violence, strong language, and adult situations. [I]He who fights against monsters should see to it that he does not become a monster in the process. And when you stare persistently into an abyss, the abyss also stares into you.[/I] —Friedrich Nietzsche Grymwurld: The Merchants of Death™ — The setting is similar to the early 1600s in terms of large merchant companies, piracy, new lands & exotic cultures, theatre, swashbuckling, and witch trials. Shadowy cabals learn the secret magic of the East — Psionics — and use it to control the heads of state. Grymwurld: A Dark Mirror™ — Similar to Europe circa 1291 — 1453. The Undeath, Celtic wars, the discovery of gunpowder, the peak of chivalry in direct contrast with the rise of infantry and mercenaries. The Eastern Steppes are controlled by the Centaur Hordes whose name still evoke terror. The Lawful Inquisition in the form of the Knights of Mars hunt down Chaotic sorcerers, witches, and Elves. And much, much more has transpired over the last 30 years. [/QUOTE]
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