Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Pimp your setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Trickstergod" data-source="post: 3693926" data-attributes="member: 10825"><p>Right now I'm running a Mutants & Masterminds game set in the DC Universe. Big comic book geek, loves me some DC, and I find pre-established settings in general easier to run - less work. </p><p></p><p>As far as D&D is concerned: Scarred Lands. Off and on again. </p><p></p><p>First off because, as mentioned, I like established settings. They cut down on a lot of the work. It's easy to come up with a pantheon, a map and a bit of detail about a few nations, but it all starts to get a bit more problematic from there, from detailing the cities to the NPC's and so on and so forth. </p><p></p><p>That's just a general setting thing, though. As far as why the Scarred Lands...</p><p></p><p>It all "worked" together, for one. The pantheon felt like a pantheon rather than a random collection of gods. It took a strong cue from Greek mythology and ran with it. This helped established the religion of the setting as realistic, in some ways. The more books that were published for the setting, the more distant the Greek roots became - and the less I could care about later books. But in the beginning at least, it had a different feel from the medieval/renaissance European tone of Greyhawk and the Forgotten Realms, yet was still grounded in the "real world" in a way that Planescape isn't. </p><p></p><p>Another thing is that, because it was partially designed for third edition, everything worked with third edition. At the time it was made, I would say the Scarred Lands was the definitive third edition setting (though Eberron has since rolled over that). It was designed with sorcerers, druids, domains, all of that, in mind. With dwarves able to be wizards. All of that. It didn't suffer from the rules changes in a way that other settings did. Everything "fit." </p><p></p><p>Towards the beginning, it also wasn't high magic (that later changed but, meh, so be it) - another plus in my book. It wasn't the lowdown and gritty of Midnight, but it wasn't the "Can't swing a dead cat without hitting a level 20 fighter" sort of setting the Forgotten Realms is, either. However! Due to the epic, war of the gods backdrop of the setting, that sort of high-level, over the top play was still an aspect to the setting - the characters could make a difference at low to mid level, but the game could ratchet it up once the higher levels were attained. The obnoxious magic item shops were nonexistent, but gods still walked the earth every so often. </p><p></p><p>There was also a darker tinge to the setting - not quite so hopeless as Midnight, but darker forces seemed to have the upper hand in a way that they don't in the Forgotten Realms. So the heroes actions felt like they mattered. Whole races suffered under divine curses and fell to the worst sorts of excesses because of it, idyllic creatures were forever changed by the ravages of divine war and nobler lands were beset by the more...ambitious of nations. I prefer settings where darkness has the upper hand - not to the point that it's total, but at least to the degree that being a hero doesn't seem like a done deal. </p><p></p><p>But, yeah. Scarred Lands. At least the earlier stuff. Later books...eh. It also had a lot of other tripe not worth the paper it was printed on. But when the books were on...they were on.</p></blockquote><p></p>
[QUOTE="Trickstergod, post: 3693926, member: 10825"] Right now I'm running a Mutants & Masterminds game set in the DC Universe. Big comic book geek, loves me some DC, and I find pre-established settings in general easier to run - less work. As far as D&D is concerned: Scarred Lands. Off and on again. First off because, as mentioned, I like established settings. They cut down on a lot of the work. It's easy to come up with a pantheon, a map and a bit of detail about a few nations, but it all starts to get a bit more problematic from there, from detailing the cities to the NPC's and so on and so forth. That's just a general setting thing, though. As far as why the Scarred Lands... It all "worked" together, for one. The pantheon felt like a pantheon rather than a random collection of gods. It took a strong cue from Greek mythology and ran with it. This helped established the religion of the setting as realistic, in some ways. The more books that were published for the setting, the more distant the Greek roots became - and the less I could care about later books. But in the beginning at least, it had a different feel from the medieval/renaissance European tone of Greyhawk and the Forgotten Realms, yet was still grounded in the "real world" in a way that Planescape isn't. Another thing is that, because it was partially designed for third edition, everything worked with third edition. At the time it was made, I would say the Scarred Lands was the definitive third edition setting (though Eberron has since rolled over that). It was designed with sorcerers, druids, domains, all of that, in mind. With dwarves able to be wizards. All of that. It didn't suffer from the rules changes in a way that other settings did. Everything "fit." Towards the beginning, it also wasn't high magic (that later changed but, meh, so be it) - another plus in my book. It wasn't the lowdown and gritty of Midnight, but it wasn't the "Can't swing a dead cat without hitting a level 20 fighter" sort of setting the Forgotten Realms is, either. However! Due to the epic, war of the gods backdrop of the setting, that sort of high-level, over the top play was still an aspect to the setting - the characters could make a difference at low to mid level, but the game could ratchet it up once the higher levels were attained. The obnoxious magic item shops were nonexistent, but gods still walked the earth every so often. There was also a darker tinge to the setting - not quite so hopeless as Midnight, but darker forces seemed to have the upper hand in a way that they don't in the Forgotten Realms. So the heroes actions felt like they mattered. Whole races suffered under divine curses and fell to the worst sorts of excesses because of it, idyllic creatures were forever changed by the ravages of divine war and nobler lands were beset by the more...ambitious of nations. I prefer settings where darkness has the upper hand - not to the point that it's total, but at least to the degree that being a hero doesn't seem like a done deal. But, yeah. Scarred Lands. At least the earlier stuff. Later books...eh. It also had a lot of other tripe not worth the paper it was printed on. But when the books were on...they were on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Pimp your setting
Top