Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Pinnacle's Savage Worlds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="paulewaug" data-source="post: 1190464" data-attributes="member: 5899"><p>Well Wraith Form, it does have rules for <em><strong>Fear</strong></em></p><p>so that is a good start<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Characters Can (by the rules) eventually become <strong>Jaded</strong> but for CoC you could drop that option since the COC things are So freaking scarry and Mind Bending.</p><p>The effects of the Fright Table are:</p><p>Heart Attack, Phobia, Panicked, Shaken, Panicked (again, yes it appears twice as a result on the chart), The Mark of Fear (suffers a cosmetic alteration -such as white hair, eye twitch,...etc), and Adrenaline Surge ("fight response" takes over.)</p><p></p><p>I would say a good way to stay true to (my impression) of the CoC rules is to have the more truly Cthulhu-esque monsters cause a penaly to the Fright Reslut, or maybe better, "roll twice and take the worst result." </p><p></p><p>The characters in SW are basically "heroic types" rather than straight up "mundain." So they will genereally be at least a little more inclined to try to fight a big nasty, but as the Gm you can fix that by making the big nasty, Really Big and Really Nasty! The players get "bennies" but so do really nasty special crtitters. There is also a small chapter on tips to running various campaign types, including Horror. </p><p>Also I guess that the Weird Wars stuff is a bit more creepy and one they are working on called "The Nam" has been said to have some Chtulhu type stuff.</p><p></p><p>If you want to do creepy horror type stuff the adventure from 12 to Midnight called "Last Rites" referenced above may be a good place to start?</p><p></p><p>Oh and!!!!</p><p>Actually without having to buy anything you can test drive Sw for a creepy horror adventure by going to <u>the "downloads" section </u>http://www.peginc.com/Downloads/index.htm </p><p>and downloading:the Test Drive rules; and maybe pick up the Ranged Weapons pages with notes.</p><p></p><p>Then scroll down a bit to 'Adventures" and get: </p><p><span style="color: Green">The Eye of Kilquato </span> (pulp era, July 1939, jungle adventure. It's it bit like a Doc Savage kind of thing- more adventure than horror, but a great demo adventure, and one I find can be used for Any setting rahter than just limited to the default pulp setting it is writen for. My players want to do it as an 18th Century setting.) </p><p>and </p><p><span style="color: Orange">Shades of Terror </span> ("This story takes place in 1920's Massachusetts" and refered to by them as "a Dungeon-crawl a la Lovecraft" it takes place in a asylum closed in 1911.)</p></blockquote><p></p>
[QUOTE="paulewaug, post: 1190464, member: 5899"] Well Wraith Form, it does have rules for [I][B]Fear[/B][/I] so that is a good start;) Characters Can (by the rules) eventually become [B]Jaded[/B] but for CoC you could drop that option since the COC things are So freaking scarry and Mind Bending. The effects of the Fright Table are: Heart Attack, Phobia, Panicked, Shaken, Panicked (again, yes it appears twice as a result on the chart), The Mark of Fear (suffers a cosmetic alteration -such as white hair, eye twitch,...etc), and Adrenaline Surge ("fight response" takes over.) I would say a good way to stay true to (my impression) of the CoC rules is to have the more truly Cthulhu-esque monsters cause a penaly to the Fright Reslut, or maybe better, "roll twice and take the worst result." The characters in SW are basically "heroic types" rather than straight up "mundain." So they will genereally be at least a little more inclined to try to fight a big nasty, but as the Gm you can fix that by making the big nasty, Really Big and Really Nasty! The players get "bennies" but so do really nasty special crtitters. There is also a small chapter on tips to running various campaign types, including Horror. Also I guess that the Weird Wars stuff is a bit more creepy and one they are working on called "The Nam" has been said to have some Chtulhu type stuff. If you want to do creepy horror type stuff the adventure from 12 to Midnight called "Last Rites" referenced above may be a good place to start? Oh and!!!! Actually without having to buy anything you can test drive Sw for a creepy horror adventure by going to [U]the "downloads" section [/U]http://www.peginc.com/Downloads/index.htm and downloading:the Test Drive rules; and maybe pick up the Ranged Weapons pages with notes. Then scroll down a bit to 'Adventures" and get: [COLOR=Green]The Eye of Kilquato [/COLOR] (pulp era, July 1939, jungle adventure. It's it bit like a Doc Savage kind of thing- more adventure than horror, but a great demo adventure, and one I find can be used for Any setting rahter than just limited to the default pulp setting it is writen for. My players want to do it as an 18th Century setting.) and [COLOR=Orange]Shades of Terror [/COLOR] ("This story takes place in 1920's Massachusetts" and refered to by them as "a Dungeon-crawl a la Lovecraft" it takes place in a asylum closed in 1911.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Pinnacle's Savage Worlds
Top